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Messages - TheSpaceKraken

#1
General Discussion / Re: Zero Meat
May 13, 2016, 05:28:41 AM
I left it running for a year without a single pawn-creating event naturally triggering. Forcing raids and manhunter packs worked fine. Eventually I force-spawned some caravans and sold off most of the herd, and within a second of the traders stepping off the map, wild animals started spawning again. I wonder if the game treats trainable pets different from animals like cats or chickens?

Cassandra Challenge, btw.
#2
General Discussion / Zero Meat
May 12, 2016, 05:31:57 AM
I'm seven years in, and animals have simply stopped spawning, my guess is that this has something to do with my 68 animals(mostly Wargs)(more on the way), or my ~40 colonists. This is problematic for hopefully obvious reasons. Is anyone else running in to this problem?
#3
Required Research Bench Facilities: Multianalyzer means that your research bench needs to actually have a multianalyzer physically supporting it.
#4
General Discussion / Re: How useful are traps?
March 12, 2016, 02:35:26 PM
I use IED's as an opening gambit against crashed ships and 'preparing' raiders. Deadfall traps line specially placed walls and form barriers in front of turrets, and devastate manhunter packs and melee raiders trying to charge turrets.
#5
General Discussion / Re: Newby with questions
February 23, 2016, 12:31:12 AM
If you're not eating the food raw, berries are actually the worst plant. If you have access to good soil or are using hydroponics, rice generates food noticeably faster; if not and time is critical, potatoes still produce more food/tile/time; in the long run however, corn is the king of foods. Because of how long it takes to grow, it takes comparatively very little colonist work time to produce per unit food, it can be eaten raw just like berries, and it keeps a long time before spoiling. I never plant berries anymore ever, they're simply too inefficient. ZOMBIE2 answered everything else pretty much accurately.
#6
General Discussion / Re: Island Colones
February 06, 2016, 07:07:07 AM
An early priority for me now is little conservation zones-heated, lit rooms dotted across the map containing a good selection of natural vegetation. The code is set up to give you an extinction class fallout event in your first year 100% of the time at the moment(bug), and I don't like the barren maps you get, or waiting for the vegetation to return.
#7
General Discussion / Re: Depth
February 21, 2015, 12:24:15 AM
Depth is very specifically not planned, as it would be contrary to the general flavour of game Tynan is going for, and would be prohibitively difficult to code for a game with a combat or pathing system like this one.
#8
The bug is less that it doesn't work, and more that the crematorium is now effectively omnipresent.