I thought crafting skill also affects the speed of work (especially, _only_ speed for some of these tasks where quality isn't a factor), so in a way it would make sense that as one does the work (e.g. cutting stone), he learns to become faster in it. But it does not make sense that he would, as a side effect, become better tailor by cutting stones... But then again, it doesn't make sense to become faster stone cutter or better weapon smith by being tailor, either, but so it currently goes... So, obviously, making sense doesn't have much weight in this game's design.
I do understand that it is not a bug, though, and the related balance issues. I also got surprised by this at first, but IIRC, I managed to google the answer to that mystery, perhaps because I was already a bit suspicious about skill balance when I started with the cutting stones task the first time.
I do understand that it is not a bug, though, and the related balance issues. I also got surprised by this at first, but IIRC, I managed to google the answer to that mystery, perhaps because I was already a bit suspicious about skill balance when I started with the cutting stones task the first time.