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Messages - PureBasic

#1
Thats the best mod manager I have seen so far.

If I may, I have one big suggestion: Better mods sorting.
I would absolutely love to have a third list inside which I could create folders, and simply drag and drop mods inside a folders tree. The right-click change color is a great feature and I can accomplish more or less the same tasks, but it is tedious, making me point and click a lot (5x point and click to change a color + need focus to not lose the selection + need to remember what color means what).
A drag and drop in a folder would require much less work. You will also need more filters to exclude mods that are already in a folder. The users name the folder themself, so no need to remember what color is for what. And then adding a folder to the modlist would be made with a checkbox attached to each folders.
Here are some of the blocks I would create with such a tool:


+ Core
|    |-(core, hugslib, rimmsloadup, modmanager)
|
+ Graphics
|    |-(hd pawn, greenworld etc)
|
+ Quality of life
|    + QoL GUI
|    |     |-(fluffy tabs, numbers...)
|    |
|    + QoL AI Commands
|    |     |-(Achtung!, better anws control, hunt for me...)
|    |
|    + QoL Extension
|    |     |-(colony manager, extended roofs...)
|   
+ Gameplay Extension
|        -(Hospitality, Combat Extended, Real ruins...)
|
+ Assets

Then I can have more specific folders:
+ Combat extended related mods
|    |-Combat Extended
|    |+extensions + patches
|    |    |-mod1
|    |    |-mod2
|
+ Rimsenal
+ Fluffy GUIs...

Don't know how much work would be required to do this, it depends on your code base, but if you want I can take some times to help doing this. You already have the best mod manager for rimworld.

The aim for such a tool is really to be able to create bricks out of mods and be able to simply add and remove them from the modlist, creating really quickly and easily new game experiences.