it's in the rifling table
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#2
Ideas / Pawns unable to walk in a caravan when sick
January 10, 2019, 03:35:53 PM
I consider this a design oversight, but it is very annoying and immersion-breaking when a pawn who has flu or even, hell, plague, loses ability to walk and has to be "carried" instead.
I get it, he would move more slowly, but he can still walk.
I get it, he would move more slowly, but he can still walk.
#3
Releases / Re: [1.0] Project Armoury 1.2.0.3
October 28, 2018, 07:57:15 AM
@00Nowhereman
as you might've already checked, I did update the link.
as you might've already checked, I did update the link.
#5
Releases / Re: ["B19"] Project Armoury 1.1.0.3
August 21, 2018, 03:55:11 PM
I've fixed the workGiver so that you can actually make stuff at a workbench
#6
Help / Referencing a particular textile in C#
August 21, 2018, 03:25:16 PM
I've just started delving into C# and came into an obstacle. I don't know how to reference materials written down in XML.
#7
Bugs / Re: [0.19.1998] Wood hauling not happening to critical pile
August 18, 2018, 12:25:11 PM
You need to specify chunks for hauling.
#8
Bugs / Re: [0.19.1998] Manhunting animals do not attack wild men
August 18, 2018, 06:17:28 AMQuote from: Canute on August 18, 2018, 02:49:44 AM
Wild man (not men) arn't human until they are tamed.
They smell and act like animals.
Domesticated animal's got the smell on human on them, so they allways got attacked when they come close to some manhunter.
Wild or not, humans as a species should have the same smell.
#9
Bugs / [0.19.1998] Manhunting animals do not attack wild men
August 17, 2018, 09:43:42 PM
I don't know if it's a bug or not, but manhunting animals avoid attacking wild men and attack domesticated animals after a while.
#10
Releases / Re: ["B19"] Project Armoury 1.1.0.3
August 17, 2018, 12:23:00 AM
Updated to "B19" unstable version, adding a whole bunch of stuff and improving everything else
#11
Ideas / Re: [1.0] Suggestion: Blunt Damage on bullet deflected
June 26, 2018, 04:45:20 PM
Good job, I can already see it working in the game
#12
Ideas / [1.0] Suggestion: Blunt Damage on bullet deflected
June 23, 2018, 12:35:18 PM
I propose adding a scaling amount of blunt damage on bullet deflection, amount of which would be dependent on weapon damage deflected.
x0.3 or x0.2 of damage transferred as blunt impact trauma, possibly to multiple locally-related areas.
The reason for this is simple. You can't magically deflect all of the energy the bullet is carrying, some of it will be transferred into the object it collides with.
x0.3 or x0.2 of damage transferred as blunt impact trauma, possibly to multiple locally-related areas.
The reason for this is simple. You can't magically deflect all of the energy the bullet is carrying, some of it will be transferred into the object it collides with.
#13
Releases / Re: [B18] JecsTools [5/2/2018]
June 23, 2018, 11:59:13 AM
Hey there!
Any ETA on 1.0 version?
Any ETA on 1.0 version?
#14
Releases / Re: [B18] Project Armoury 1.0.0.2
February 02, 2018, 03:41:03 PM
Project Armoury 1.0.0.2 is finally on workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1245964483
#15
Unfinished / Re: [WIP] Project Armory
January 16, 2018, 09:40:33 AM
https://ludeon.com/forums/index.php?topic=37875.msg387801#msg387801
It's been out for a while now.
It's been out for a while now.