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Messages - tertius

#1
Ideas / Re: Funerals
June 29, 2020, 05:48:29 AM
From my own experience, I can tell a funeral is never a mood boost. It ends the period between death and becoming aware this person really died by making it absolutely sure this person is no more. Grief and sorrow stays and takes time to go away. If the dead person suffered and death was a release, you are relieved, but never happy.
There are already boosts and debuffs for the death of rivals or friends - a funeral doesn't need to add more.
#2
Ideas / Re: Gourmand Rework
June 23, 2020, 02:41:50 PM
There are two very similar descriptions for people who love food and eating. There is the gourmand, who loves to eat much and tends to gluttony regardless the quality of the food. And there is the gourmet, who just loves good and fine food, but in ordinary quantities. The gourmand trait, that makes a pawn to hunger faster, thus make him eating almost twice, is really fitting. In the real world, if a gourmand is going an a food binge, he will order double meals from the service or eat everything half-cooked or leftover he finds in the fridge in the middle of the night. There is this legendary scene in Monty Python's Meaning of Life where the restaurant guest explodes - this is a true gourmand.

If there is something missing, it's a "gourmet" trait that gives a pawn a mood penalty if he doesn't get lavish meals, and probably even outright refuse stuff nutrient paste meals and raw food. On the other hand, this is a too crippling trait for tribal starts or any colony start in general. It might be a candidate for a trait someone acquires randomly in the mid game - if he eats a lavish meal for the first time, for example.
#3
Mods / Re: Version compatibility issue?
June 15, 2020, 07:32:58 AM
I also started Rimworld only a few weeks ago, and I use the Steam version and I am using mods from the Steam Workshop only. This works flawlessly, without a single issue. Steam Workshop tags the mods for versions 1.1, 1.0 and the early beta versions. Since the current Rimworld version is 1.1, I only use mods that are tagged with 1.1.
Steam manages updates for installed mods as well, so everything is always up to date. As I said, never had a single issue. Not a single crash, not a single error message about anything.
Using Steam Workshop relieves you from keeping your mods updated manually, and it helps to only install mods made for your game version. It just works.
#4
Observed similar issues as well. I cannot tell what makes items unlisted in the caravan inventory. Two times I wanted to add a bunch of simple meals for the road, but they weren't listed.
- I looked at the storage container, they were there, in the container. Still unlisted for the caravan inventory.
- I extracted them from the container and dropped them on the floor. Still unlisted.
- Drafted the colonists, undrafted, still unlisted.
- Checked if some pawn has some operation queued for that meal stack, but there was none. Still unlisted.
- Waited a few game minutes, and now they were listed and I was able to continue with equipping the caravan.
#5
Fun with Boomalopes

Just recently started this great game, I decided to tame a herd of 8 Boomalopes. Didn't know yet what they were good for at that time, but I read somewhere you should give them a sleeping spot outside far away from your colony.
One day a bunch of raiders appeared, and while I prepared for battle, and the raiders were already decimated by the traps I put, I was totally surprised the raiders stopped and attacked the just awakened Boomalopes. And boom they went! Now I understood why you don't keep them near.
After the battle there were 0 surviving raiders and 5 barely surviving Boomalopes. My doctor tried to tend them, but unfortunately he came a bit too late and was caught in the next explosion.
The remaining 4 Boomalopes were in real bad shape now, so I drafted the doctor back to the base to let them die. It's a miracle, but the Boomalopes stabilized themselves and healed.
Some days later, everyone and everything healed, I was alerted by an emergency: an animal urgently needs tending. Huh? A Boomalope. Why? It was healed completely! I looked, and I read: heart attack. Heart attack? Yes, a heart attack! What a game. I barely managed to move it away from everything else, then it blew up.
I verified the health of the remaining 3. Not good. Destroyed legs, destroyed kidney, and more. All from the raider attack. Next inconvenient blowup inevitable. Slaughter before they do? Not possible. Fortunately, a trader stopped by and I was able to sell them. I hope, he didn't blow up later.