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Messages - BorisZ

#1
A doctor rescued and successfully performed cure Scaria operation on manhunter animal. Before that operation, that animal had medicine selection on health tab. After curing, there is still operations tab to add more operations like euthanase, or there may be need to treat untreated bruises.
However, medicine selection on health tab for that animal disappears, so I can't switch back to herbal medicine for next treatment. Industrial-tech meds were required for Scaria.
And no, this animal doesn't use default settings after cured Scaria. It still uses it's personal setting for medicine quality, that is hidden.
#2
Unlike caravans and random outlander travelers, bestower doesn't leave when temperature is bad.
And that can be used smartly to get basically free 2 psylink neuroformers and excellent eltex staff from that guy downed by hypothermia/heatstroke. Bestowing ceremony is failed, so no title gained, but 2 neuroformers.
#3
First of all, I'm more into effective base building in Rimworld, and at least somewhat challenging difficulty levels.
But I started to enjoy making colony look better when I can afford it. Even when it is not the most efficient solution.
Since I've learned something about efficiency, I'm glad to admit that many beatifying things don't cost too much. Like rebuilding underground unstable power cell vault (have many of them in other game) in regular pattern, that involved quite a lot of digging and some construction, not a problem with drill arm. Or making rooms with desired impressiveness levels in not the most efficient, but more beautiful way. Like several guest rooms with a few hundred more wealth, than optimal solution, not a big problem.
Now, conduit-less design. By that, I mean there is power generation, then a few batteries may be constructed in order increase power range, then every powered thin is built in range of that, super-cramped. Also really ugly. At the same time really efficient, because good amount of power can be stored without risk of big explosion on zzt. Also, no power outages due to batteries discharged when you need them because of no sun/wind at the moment.
But man, those cramped conduit-less bases are so ugly! I'm currently having a second colony in this pattern, and I started to think that the cost of  using power conduits for the looks is probably too high/ Do you agree?

P.S. By efficiency I mean focus on less labor/material cost/colony wealth for the same function.
P.P.S. I know, there is also a battery-less power solution, when zzts a basically harmless. But that is not always applicable or sometimes take long time to achieve.
#4
Waiting more than 15 days could help. I started recently in summer, and got first quests on 2nd and 9th of septober, that's 17th and 24th in-game days. Dates are from quest log, when they were accepted, but i dont't thing I waited more than a few hours before accepting.
#5
I've lent some workers to the Empire. Some of them had long-term illness, sensory mechanites. After returning, ill pawn with 15 medical skill, enhanced sight and manipulation and slightly below 100% consciousness, self-tend allowed, had 7.6% tend quality.
Such low number in tend quality is wrong. Considering both the ability of mentioned pawn to tend himself and medicine available in the Empire (glitterworld meds).
#6
Pawn Information window, "Stats" tab, "Basic" stats section, Neural heat recovery rate.
This stat is displayed incorrectly - without taking into account pain modifier.
It takes into account base value, eltex gear, Psylink health condition, but not pain. When hovering neural heat meter, neural hear is displayed properly, taking pain into account.
#8
Bugs / [1.2.2900] Trauma savant pawn can trade
March 02, 2021, 03:01:04 AM
Follow-up to https://ludeon.com/forums/index.php?topic=53793.0
Pawn with Trauma Savant condition can trade. Checked by trading with caravan that visited my colony. They rather shouldn't be able to trade.
#9
This is defenetly a mistake in how vanilla game is made.
I posted this here because issues that can be both considered bugs or feature requests are sometimes reviewed by @Pheanox in this forum section.
#10
Feature request. When building/furniture is selected there is a quick option to build complementary thing. Like end table and dresser for bed. This is not used too often, because dressers, end tables, tool cabinets are not destroyed really often.
However, transport pod is often launched and then it's necessary to build a new one, but when pod launcher is selected, there is no option to build complementary thing (transport pod). Please consider adding, maybe it's just a few lines in XML.
#11
Bugs / [1.2.2753] Missing shuttle menu command
February 01, 2021, 12:00:17 AM
When calling transport shuttle royal aid from existing caravan (from world map, not from pawn on colony/encounter map) to neutral/friendly settlement, there is no option to visit/trade with settlement. Only attack and give as gift. Have to send shuttle to tile next to settlement, then go there by foot, which is a bug workaround, annoying and undignified.
#12
Inspired trade inspiration can happen on trauma savant pawn. But it shouldn't because trauma savant can't do social interaction including trade.
#13
Inspirations usually make sense and have checks like "inspired surgery" is not gonna be experienced by incapable of medicine.
But this particular inspiration doesn't check if it is applicable or not. And can be experienced by pawn incapable of all work (like military aid pawns from quest), resulting in no-effcet, no sense inspiration.
#14
This is rather very misleading in-game text. Considering existing game mechanics that remaining weapon's HP only affect price, monosword is not technically different in staying in good shape, compared to old medieval sword. But if it would self-repair, than it would be technically different from plain sword and that game text would actually make sense.
#15
Monosword's description says it's infused with mechanites MAINTAINING monomolecular edge. Yet, I don't see it repairing itself.

It's worth mentioning that smart mechanites can repair human brain (Luciferium). An if those other mechanites claim to be able to maintain sword edge, yet actually can't do it, then they are stupid and should be debugged.