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Messages - old_sinh

#1
big hammer overpowered. 35 dmg - 1 hit 1 kill
#2
Hey,
Mod system work with all weapons or only vanilla?
#3
Outdated / Re: [A12c] Project Fallout v1.1
August 28, 2015, 11:36:49 PM
Hey man,
In my opinion be more good delete unique weapons or made their more rare than now. When 6 raider's use "Lucky"  it's look bad.  I think that be good drop unique weapons in ruins or any incindent/encounter.
Ty for attention. Sorry 4 bad eng.
#4
How i can delete turrets from mod?
#5
Outdated / Re: [Mod] God Trait [A8]
December 26, 2014, 09:38:28 PM
trait like a cheat
#6
Outdated / Re: [MOD] (Alpha 7) Balanced Tools (v0.9)
December 20, 2014, 02:33:02 AM
Wait update )
#7
Bug with remove body parts. With a slain enemy with bionic kidney I can get as much kidney as Medkit I have.. (sorry 4 bad eng)
#8
So big thanks. (If harvest leg with old gunshot and reinstall it in colonist we get full healthy colonist)
#9
Minus, can u upload version without harvest arm, leg and eye, or say how make it ? )
#10
hmm tazer now can't  stun enemy fast ( near 8-9 hit to stun. Pain grow so slow) Stun gun work good.
I think  that need make tazer cd~7-10.
(It's only my opinion no more)
#13
skullywag, need fixed tazer and any stun weapons - it's imba. 1-2 shot = kill
#14
df everywhere (: Ty for mod.
#15
Outdated / Re: [MOD] (Alpha 7) Medical surgery XP gain
October 17, 2014, 12:32:30 PM
It's was here https://ludeon.com/forums/index.php?topic=6679.0 .... What's new?