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Messages - qyvalar

#1
Mod bugs / Re: Pawns getting hurt at random
June 19, 2020, 04:14:50 PM
I will, thank you very much!

There is something I do need to try... I think I saw a mention somewhere in a log about z-levels having some issues.. I have tried abandoning my upper floor, and so far, haven't seen any mage.. magically taking damage
#2
Mod bugs / Re: Pawns getting hurt at random
June 19, 2020, 03:02:10 PM
Thank you for the help!

I have removed visible pants and indeed the log spam has disappeared.

I have checked, and I do have visitors, but they are not spellcasters (and one of them has the flu too).

I tried having my mimic cast another ability, and immediately they took damage, a crack on the left femur and a bruise on the leg. My ranger also took damage without using any skill, but these two things popped up in the log (the first is yellow, the second is red)

Exception in SetupToils for pawn Raegan driver=TMJobDriver_CastAbilityVerb (toilIndex=1) driver.job=(TMCastAbilityVerb (Job_608592) A=Thing_Human582540)
System.NullReferenceException: Object reference not set to an instance of an object
  at TorannMagic.TMJobDriver_CastAbilityVerb+<MakeNewToils>d__5.MoveNext () [0x000e9] in <b7f8e1f565bf4087a80f9ccaf6098924>:0
  at (wrapper dynamic-method) Verse.AI.JobDriver.DMD<DMD<SetupToils_Patch2>?-1914273920::SetupToils_Patch2>(Verse.AI.JobDriver)
Verse.Log:Warning(String, Boolean)
Verse.AI.JobUtility:DMD<DMD<TryStartErrorRecoverJob_Patch1>?-323143040::TryStartErrorRecoverJob_Patch1>(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DMD<DMD<SetupToils_Patch2>?-1914273920::SetupToils_Patch2>(JobDriver)
Verse.AI.JobDriver:ExposeData()
Verse.PostLoadIniter:DoAllPostLoadInits()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch4>?35094400::LoadGame_Patch4>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch3>?-234577792::LoadGameFromSaveFileNow_Patch3>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


Attempted to calculate value for disabled stat AimingDelayFactor; this is meant as a consistency check, either set the stat to neverDisabled or ensure this pawn cannot accidentally use this stat (thing=Bilrro)
Verse.Log:DMD<DMD<Error_Patch1>?1494577408::Error_Patch1>(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.StatWorker:DMD<DMD<GetValueUnfinalized_Patch3>?1947212160::GetValueUnfinalized_Patch3>(StatWorker, StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:DMD<DMD<GetStatValue_Patch3>?976370304::GetStatValue_Patch3>(Thing, StatDef, Boolean)
TorannMagic.<>c__DisplayClass5_0:<MakeNewToils>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:DMD<DMD<StartJob_Patch3>?1904521984::StartJob_Patch3>(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:DMD<DMD<EndCurrentJob_Patch2>?-392000000::EndCurrentJob_Patch2>(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag)
TorannMagic.AutoCast.HealSpell:EvaluateMinSeverity(CompAbilityUserMagic, TMAbilityDef, PawnAbility, MagicPower, Single, Boolean&)
TorannMagic.CompAbilityUserMagic:ResolveAutoCast()
TorannMagic.CompAbilityUserMagic:CompTick()
Verse.ThingWithComps:Tick()
Verse.Pawn:DMD<DMD<Tick_Patch3>?-1532709248::Tick_Patch3>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?151154944::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch3>?126833664::UpdatePlay_Patch3>(Game)
Verse.Root_Play:Update()

#3
Mod bugs / Pawns getting hurt at random
June 19, 2020, 06:33:28 AM
Hello everyone! First time here

As I'm sure many do, I.. have a problem with mods. And I mean, I tend to overdo it. I fully understand this might be unfixable, but I thought I'd try anyways.

Basically, everything was working fine and dandy (mostly, random console spam aside that wasn't really having an effect on gameplay). My PC then had a bluescreen, no biggie, just lost a day of progress. I went to load the previous save, and went on my way.

Problem is, after a few minutes, I started noticing a new console error, this time constant. At the same time, random pawns started getting hurt, bruises started popping up at random. Since I have rimworld of magic, I though, "huh, weird, must have missed a social fight or something, let's pop a healing spell", and that's when I noticed, every time I cast a spell, the caster gets hurt. Bruises, again.

Log is attached here

https://gist.github.com/HugsLibRecordKeeper/0f6defc4a03fdb9dd37cab1b7ca32182

my guess is somehow, the pawns should be getting some headiff related to a mod, but instead they take damage? I'm not really sure tbh what really is happening..

Savefile attached too

If anyone could help, would be amazing! Thank you all!