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Messages - grijnskat

#1
Quote from: Canute on October 06, 2018, 03:34:14 AM
Hi Jecrell,
there is a problem with Third age mod and Rim of Magic.

Quote from: carpediembr on September 28, 2018, 01:58:40 PM
Not sure if it's related, but when I use the summoning portal and launch, on arrival the pod is lost and it shows a message that since there were no pawn inside the pod everything was lost. Pic maybe related? https://i.imgur.com/aNKsYEV.png

Ps: I'm using Lord of the Rims and maybe it's an issue with alien races?
Same here.
It is defintiv a problem with Lord of the Ring Third age mod.
With just the Lord of the Ring's races, it still works.
But once the Third age got added, the transport pod is "empty".

A logfile if it helps.
https://gist.github.com/HugsLibRecordKeeper/075ef9d6c23bcc82e9b11fe29a709f42

I know this is ancient, but just in case others are still on 1.0 (like me) and wondering why drop-pod-based transportation always fails: If you have a look in the source, Jecrell so kindly shipped with the mod, you will see that in "RemoveModernStuffHarmony.cs" pawns in transport pods are filtered/removed by the mod. And without any pawn in the pod, it's lost.
You can remove (comment them out) the code blocks 21-22 and 138-152, and recompile the project. Then everything works just fine.

(And now I can return to building my Warpgates, yes-yes.)