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Messages - reminder

#1
Ideas / Re: Your Cheapest Ideas
July 29, 2014, 05:44:58 PM
Quote from: Shinzy on July 29, 2014, 05:31:22 PM
Quote from: reminder on July 29, 2014, 04:31:04 PM
Also, wanted to add that they could function as haircuts so that should be really easy to do. Just as long as they're there.

I'm about to rock your world mister!

Quote from: Rimworld ChangelogJuly 21
Hooked in some hats to spawn in-game.

I'm pretty sure they'll be overriding the hair layer
but there will be hats!

Grreat! If they were equippable, would be even better, but this is cool enough even if they work as hair.
#2
Ideas / Re: Your Cheapest Ideas
July 29, 2014, 04:31:04 PM
Quote from: vagineer1 on July 29, 2014, 01:01:43 PM
Quote from: reminder on July 29, 2014, 11:57:14 AM
Hats. Seriously, it's half as fun to play a space cowboy without them.

A Space Cowboy Bounty Hunter?

Thinking Bebop or someone else?

Also, wanted to add that they could function as haircuts so that should be really easy to do. Just as long as they're there.

Another suggestion - knives. But I assume it's been mentioned already.
#3
Ideas / Re: Your Cheapest Ideas
July 29, 2014, 11:57:14 AM
Hats. Seriously, it's half as fun to play a space cowboy without them.
#4
A few slightly annoying issues:
*Some adulthood professions cannot be selected anymore for some reason (for example, Intelligence Agent) after saving the team for the first time. Maybe there are some hidden requirements that are broken by changing other values?
*Mad Scientist adulthood turns into Conceptual Artist after exporting/importing. I guess that's how mad science is called nowadays...
*Space Marine becomes a Vengeful Explorer after exporting/importing.

One slightly abusive feature is that it is possible to manipulate stats into becoming 20 as stat bonuses from childhood/adulthood top on manually added points.