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Messages - stars1302

#1
This may have been suggested, but I feel like geography needs to matter more. However, I have no idea how doable anything I suggest is.

It would be nice to have normal raids come as ''caravans'' that we could spot on the map, depending on the size of that caravan. This would mean that we could intercept them before they reach the colony, or make use of some defensive outpost colonies in the chokepoints of the area where our primary base is.

This way it would make more sense to live surrounded by impassible mountains with only one exit or have your base on a single tile island as you can't go anywhere by land, but the enemy also can't get to you, unless you are in the drop-pod range of their base maybe.

AI factions could have a population/wealth cap, where it makes a difference to raid/kill them. With more wealth and population they could attack with better equipment and larger numbers, and form new bases, but every time they lose bases or a substantial population whilst attacking/defending, things get harder for them too, just like the experience of the player.

We should be able to see two factions clashing with each other and be able to intervene, be it out in the open or in one of their bases. There is a comprehensive mod for this, but it is always better to have these features vanilla imo.
#2
Ideas / Colonist Pregnancy
August 30, 2020, 07:35:16 AM
Would be a good idea to have some 10% chance or so of pregnancy with each love making. It would be a good way to populate the colony without outside help as well. There could be an option to chemically mutilate the colonists if desired to forbid them from having babies. Child would of course require care from the parents (up to a certain age), which would be the consequence of having a baby. I think this would also contribute to the RP factor of the game as well.