I think rexx1888 has summed up the state of 10b pretty well. For me, at least, the game used to be about keeping ahead of the 'raid curve', or at least abreast of it in terms of defense and production, and the pace and feeling of urgency was about perfect.
Now, while staying on top of things is still necessary, the slower pace makes the empty bits far more noticeable. More filler that doesn't necessarily take your colonists off schedule or keep them from work would go a long way. Maybe something like having friendly factions request goods to give the player something to work toward. Refusing a request would maybe result in a tiny reputation loss, but failing would result in a larger hit. Things like, "We were overrun by a heard of crazed muffalo. We could really use 3 great bows," then give the player a week or two game time to complete it.
More random events, even ones that don't necessarily effect gameplay, would also go a long way to keep the player invested while things plod along. The alphabeaver event is a good example, you can totally ignore it, but probably should deal with it at some point. I really do like the new additions, but feel they have significantly changed the game enough that perhaps other things need to be tweaked or added to keep the player occupied.
Now, while staying on top of things is still necessary, the slower pace makes the empty bits far more noticeable. More filler that doesn't necessarily take your colonists off schedule or keep them from work would go a long way. Maybe something like having friendly factions request goods to give the player something to work toward. Refusing a request would maybe result in a tiny reputation loss, but failing would result in a larger hit. Things like, "We were overrun by a heard of crazed muffalo. We could really use 3 great bows," then give the player a week or two game time to complete it.
More random events, even ones that don't necessarily effect gameplay, would also go a long way to keep the player invested while things plod along. The alphabeaver event is a good example, you can totally ignore it, but probably should deal with it at some point. I really do like the new additions, but feel they have significantly changed the game enough that perhaps other things need to be tweaked or added to keep the player occupied.