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Messages - Phroster

#1
Ok this is the edited file.

-changed storeCategories of "depleted nuclear waste" to chunk, it was the other way around
-changed "depleted nuclear waste" being haulable instead of the "nuclear waste", it was the other way around
-removed "nuclear waste" from stockpile and added "depleted nuclear waste" to it.

One little thing, the max stack is 1, dunno if this also intended, but I left it this way.
Perhaps Jerethi50 can put this in the modpack?

Also I tested my old save, and it still works.




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#2
Yes I noticed now it changes into nuclear waste, but this cannot be hauled even if I right click and try to make a pawn haul it. The popup menu doesn't appear.

So I looked at the Mods\AIOMod\Defs\ThingDefs\misc.xml again.
The part for NuclearWaste didn't have " <alwaysHaulable>true</alwaysHaulable> " and " <resourceCountPriority>Middle</resourceCountPriority> " in there.
Now I added that, and the waste gets hauled now! ( the initial waste cannot be stored, as intended. )

(made some more changes)

I'm new at this so I'm not sure if anything else needs to be changed. But it seems to work now.

Also my old save still works. Perhaps you can update the mod if you checked nothing gets broken now.
#3
Great work, been having alot of fun with these mods.

Only problem I have, how do I get rid of the nuclear waste?
When I make a stockpile and designate it for nuclear waste, it doesn't hauled, I noticed that the name for the item is "nuclear waste" in the stockpile and "depleted nuclear waste" on the ground, so maybe changing the name will fix that.

Think I found the problem,
in Mods\AIOMod\Defs\ThingDefs\misc.xml,
There are defs for Nuclear waste and depleted nuclear waste, when I change the labels to match each other, I can't load my old save. But I can start a new game, perhaps it is possible to fix the problem without starting a new game? Although I have no idea how to do this.
Perhaps if this works, you could use it in your next update.