nice job! this helps the android bases show up in the menu
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#1
Releases / Re: [1.3] fix factions not showing in create world menu
September 05, 2021, 03:06:46 AM #2
Releases / [1.3] Mod Patch Add-on for Hivers!
August 28, 2021, 08:49:43 PM
Hey, so this mod uses the patches ive made to Hivers! that i noticed while playing with it.
this does:
if using "show me your hands" the hands were white, now its fixed and they have colors now
faction leaders for the hivers are set to queens but before my patches they NEVER spawn for me, and since they dont spawn the hiver bases never get a leader, so now its set to a prince for the peaceful tribe and a soldier for the enemy tribe
removed the "violent" requiredtrait, this caused the game to give up spawning hivers if you invade a hiver base, so the base becomes empty and that sucks, this is fixed now.
removed the requirement for the vanilla heavy armor, this caused a red error that didnt do anything but i removed it anyway, you should be using the hiver armor addon anyway.
lowered the clothing restrictions a little bit: the prince and queen can wear anything, some helmets are allowed for the soldiers but not everything, and workers get a little ease but not too much, and everyone can wear the vanilla expanded boots and shoes now that they couldnt before.You can download it here: https://github.com/CopperMonster/1.3_HiverFixes
this does:
if using "show me your hands" the hands were white, now its fixed and they have colors now
faction leaders for the hivers are set to queens but before my patches they NEVER spawn for me, and since they dont spawn the hiver bases never get a leader, so now its set to a prince for the peaceful tribe and a soldier for the enemy tribe
removed the "violent" requiredtrait, this caused the game to give up spawning hivers if you invade a hiver base, so the base becomes empty and that sucks, this is fixed now.
removed the requirement for the vanilla heavy armor, this caused a red error that didnt do anything but i removed it anyway, you should be using the hiver armor addon anyway.
lowered the clothing restrictions a little bit: the prince and queen can wear anything, some helmets are allowed for the soldiers but not everything, and workers get a little ease but not too much, and everyone can wear the vanilla expanded boots and shoes now that they couldnt before.You can download it here: https://github.com/CopperMonster/1.3_HiverFixes
#3
Releases / Re: [1.3] Blindsight Enhanced
August 26, 2021, 04:01:35 PM
very nice, im definitely going to use your version and i love the term psysight
#4
Releases / Re: [1.3] Spots Tab
August 15, 2021, 08:16:23 PM
I wish i could but i got rimworld from gog instead of steam so i dont have access to the workshop unfortunately, but im glad someone likes it!
#5
Releases / [1.3] Ideology Textures Upscaled
August 15, 2021, 06:17:36 PM
Hey everyone, I managed to find and upscale the textures for ideology!
That means:
All Textures have been upscaled with some exceptions to textures that were already a high enough texture to not bother with.
Some of it Includes:
Clothing / Tattoos / DryadsBuildings / Art Slabs / SculpturesPlants / Ruins / Relics
And all of the buildings that come in a style variant.
In addition, I've made two changes
This doesn't affect pirates with Spikecore flak jackets btw, they will always have the correct color for the clothing and none of this affects the vanilla flak jacket. This only changes self-made Spikecore flakjackets. Anyway...
Feedback is welcome and you are free to use the textures anyway you want, if you were waiting to use them yourself for your own mods.
Enjoy! You can download it here:
https://github.com/CopperMonster/1.3_IdeologyTextures_upscaled
That means:
All Textures have been upscaled with some exceptions to textures that were already a high enough texture to not bother with.
Some of it Includes:
Clothing / Tattoos / DryadsBuildings / Art Slabs / SculpturesPlants / Ruins / Relics
And all of the buildings that come in a style variant.
In addition, I've made two changes
- Burkas and animal Style Cataphract Helmets to include transparency so you can see their eyes/face.
- I've made it so Spikecore Parka/ Jacket/ Dusters "spikes" don't get covered in the fabrics color, that way the spike looks like actual metal.
This doesn't affect pirates with Spikecore flak jackets btw, they will always have the correct color for the clothing and none of this affects the vanilla flak jacket. This only changes self-made Spikecore flakjackets. Anyway...
Feedback is welcome and you are free to use the textures anyway you want, if you were waiting to use them yourself for your own mods.
Enjoy! You can download it here:
https://github.com/CopperMonster/1.3_IdeologyTextures_upscaled
#6
Releases / [1.3] W2x Upscale Multimods
August 13, 2021, 07:20:25 PM
W2xUpscale_VanillaCore:
This mod upscales the texture quality of:
W2xUpscale_MultiModUpscale:
this is an upscale to the textures to 4 mods i did back in 1.2
You can download it here: https://github.com/CopperMonster/1.3_MultiMod_W2xUpscaled
Upscaled Buildings, Drugs, Bodyparts
Upscaled all the clothing and
Upscaled all the armor
Upscaled Some of the Textures from:
This mod upscales the texture quality of:
- Hair from CORE and ROYALTY
- Antigrain Warhead / Broadshield / Sandbags / Some Mechanoid Buildings
- Power Armor helmet missing from VE-Textures
- Added a Copy of VE-Textures Prestige Armors and renamed them as they were mislabeled and the game didn't use them.
- Added a Faint Transparency (10%) to Cataphract/ Prestige Helmet
- Added a Darker Visor to Power/ Recon/ Marine/ Prestige Helmet
W2xUpscale_MultiModUpscale:
this is an upscale to the textures to 4 mods i did back in 1.2
You can download it here: https://github.com/CopperMonster/1.3_MultiMod_W2xUpscaled
Upscaled Buildings, Drugs, Bodyparts
Upscaled all the clothing and
Upscaled all the armor
Upscaled Some of the Textures from:
- Awesome inventory UI Enchantment
- Froggy Chair
- Colonist Statue Platform
- Kenshi armory weapons and armory
- Rimatomics MOP and Radiation Armor
#7
Releases / [1.3] Armor Recolor Resize Patches Mod
August 13, 2021, 06:59:46 PM
the fallout armor mods made are really good looking, but the color that overlaps the textures when you make it from birdskin for example really made the textures ugly so this will remove the "stuffable colors" from the clothing.
I also made the Robes from the "Children of Atom Equipment Teaser" Stuffable with fabric so you can use wool or devil/hyper ect.
I made a lot of effort of "Resizing" the clothing when they are on the ground, so many of them were tiny when on the ground and I made sure they were similar shape to vanilla clothing while on the ground.
Because of this I had to remove the combat armor of : ReilysRanger, RivitCity, TalonCompany, Tenpenny, VanGraff Armors because they would not obey the method I used for everything else.
Also Resized some clothing from the "Kobolds of the Rim" mod and applied the color patch to "Call of Cthulhu - Cults + Factions"
All of the mods affected are:
I also made the Robes from the "Children of Atom Equipment Teaser" Stuffable with fabric so you can use wool or devil/hyper ect.
I made a lot of effort of "Resizing" the clothing when they are on the ground, so many of them were tiny when on the ground and I made sure they were similar shape to vanilla clothing while on the ground.
Because of this I had to remove the combat armor of : ReilysRanger, RivitCity, TalonCompany, Tenpenny, VanGraff Armors because they would not obey the method I used for everything else.
Also Resized some clothing from the "Kobolds of the Rim" mod and applied the color patch to "Call of Cthulhu - Cults + Factions"
All of the mods affected are:
- Call of Cthulhu - Cults / Factions
- Kobolds of the Rim
- FCP Great Khan Equipment Teaser
- FCP Children of Atom Equipment Teaser
- FCP Minuteman Equipment Teaser
- FCP Chinese Remnant Equipment Teaser
- FCP Classic Combat Armor Teaser
- FCP Desert Ranger Equipment Teaser
- FCP Institute and Railroad Teaser
- FCP US Army Equipment Teaser
- FCP Raider Armor and Apparel Teaser
#8
Releases / [1.3] Spots Tab
August 13, 2021, 06:51:42 PM
I updated my Spots Tab mod for 1.3 and Added some more mods.
my mod takes all vanilla spots and Modded spots into a singular tab, the mods are:
You can download it here: https://github.com/CopperMonster/1.3_SpotsTab
my mod takes all vanilla spots and Modded spots into a singular tab, the mods are:
- VGP Garden Gourmet
- [KV] Trading Spot
- Trading Control
- Thinking Spot
- Allies Spot
- Empire (includes retexture)
- Musical Instruments (Continued) (includes retexture)
- Religions of Rimworld 2.0
- Prayer Spots (Continued)
- AnimalHarvestingSpot (Continued)
- Prisoner Arena (Continued)
- Trade Ships Drop Spot
- Run and Hide (Continued)
- Biomes! Islands
- Children, school and learning
You can download it here: https://github.com/CopperMonster/1.3_SpotsTab
#11
Releases / [1.2] W2X Upscale for AndroidTiers / GynoidTiers / Apparello2 / RiskofRain
November 10, 2020, 01:35:35 AM
Deleted
#12
Releases / [1.2] W2X Armor Texture Upscale and Dropdown Menu patches [1.0.4]
November 01, 2020, 05:41:11 PM
Deleted
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