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Messages - theubie

#1
Hmm.  I got errors using Window's default decompression, but 7zip worked fine.  Might be because of the compression method I used.  I recompressed the file and uploaded it again.  This one seems to work with the default Windows method.  DL and try again.
#2
Quote from: Der Failer on January 13, 2017, 03:01:53 PM
Just noticed that your mod suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.

Not even an overlook.  Never looked to begin with.  I just built one via God mode to make sure it didn't throw any errors.  Good catch.

Uploaded v1.1.1 which fixes this.
#3
I can't reproduce the error no matter what I've tried.  If someone could get me the actual error message (preferably the error_log file) it would help a lot.
#4
Had someone report that late in game with several other mods, they started getting a "String too long for TextMeshGenerator" error that was fixed by manually removing the trading spot from their save file.  Unfortunately their output_log file they tried to attach to the bug didn't make it.  Has anyone else run into this problem?
#5
Updated to v1.1.2

-Fixed duplication bug when exiting and re-entering the config screen
-Fixed ignored colonists still being rerolled
-Fixed issue with skills checks that would return a false passed check to the display screen.  This was cosmetic only.
#6
Working on the reported bugs.  New version soon-ishâ„¢
#7
Updated to v1.1.1

Fixes and Enhancements.  Look at the change log on the first post for all of them.  Steam version coming when steam decides to update.
#8
Do you have someone with mining work enabled?  Do you have any other mining jobs set?  The mining priorities mining actual rock over the machine.
#9
Releases / Re: [A16][MODLIST] Glitter Tech
December 25, 2016, 12:25:51 PM
Quote from: Lazybun on December 24, 2016, 07:58:06 AM
I really like tiled soil idea, but isnt it a bit too cheating?

*snip for length*

Once the tile is turned to normal soil, you have no way of knowing if it is/was ever rock, so adding some special requirement for those isn't possible.
#10
v1.1.1 of Trading spot uploaded.  Should fix crash when loading a map with a trading spot.

Steam will push when Steam decides to push.  Website version already updated.
#11
Hm.  Can confirm I get a crash when saving then loading as well.  Looking into it.
#12
Update on progress for Alpha 16 - There were some underlying code changes than I needed to get done, plus 2 things need to be fixed...and that was before the changes to Alpha 16's code happened.  I'm working on it, but this one will take a lot longer than the other mods.
#13
Updated to v1.1.0 - Alpha 16 compatability
#14
And now there's Shutdown All updated to 1.1.0.  That should be all of these.
#15
Trading spot updated to 1.1.0
Alpah 16 ready + removed the old restriction for placing/moving/deleting your trading spot with traders on the map.

Yes, it means you can cheese and send the traders into a pack of manhunter kazoos, but YOU have to live with yourself for what you've done.  90% of the players use the mod for what it's intended to be used for.  The rest of you...it's your game.  Play it your way.  We won't stop you.

Although some people will sit there judging you.