put sterile tiles directly under workstations and tables to increase room cleanliness without the need to (often) clean, great for early/small colony kitchens, hospitals, and research
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#2
General Discussion / Re: I want to hear about exploit strategies!
February 12, 2017, 02:46:05 AM
Mass meal production-
-make dispenser blueprint and 3 hopper blueprints side by side
-cancel dispenser and replace with stove, having the middle hopper lined up on the stove's interaction spot
- build objects and place a 5x5 restriction zone around the entire production area
-invert restriction and have everyone except the cook in this zone
-set bill make simple meal forever/until you have x/, radius very small, drop on floor
-have a meal storage outside production zone (in cooler/on chairs with table)
this abuses the mechanic of a pawn accessing an adjacent hopper to get material for cooking without moving
hoppers by themselves can also be used to "override hauling" as cooking is a higher job priority, to get raw food to critical areas
i personally see it as a "feature" and would like to see hoppers reworked for easier placement
-make dispenser blueprint and 3 hopper blueprints side by side
-cancel dispenser and replace with stove, having the middle hopper lined up on the stove's interaction spot
- build objects and place a 5x5 restriction zone around the entire production area
-invert restriction and have everyone except the cook in this zone
-set bill make simple meal forever/until you have x/, radius very small, drop on floor
-have a meal storage outside production zone (in cooler/on chairs with table)
this abuses the mechanic of a pawn accessing an adjacent hopper to get material for cooking without moving
hoppers by themselves can also be used to "override hauling" as cooking is a higher job priority, to get raw food to critical areas
i personally see it as a "feature" and would like to see hoppers reworked for easier placement
#3
Ideas / nutrient paste research and adrenal glands
September 06, 2016, 11:38:39 PM
2 quick ideas i just had while playing, nutrient paste overdrive research - colonist takes meal and one more is dropped on floor, and new drug requiring adrenal gland extraction from butcher table
maybe, adrenaline shot- medic uses syringe to get an incapacitated pawn back on his feet?
sorry, for the edits, after brooding a bit, i still can't see anything wrong with the paste idea, and for the adrenaline idea, i was just thinking the drug system would feel more complete with a craftable one that didn't require growing, and some kind of glandular fluid from the butcher table would be the way to go
maybe, adrenaline shot- medic uses syringe to get an incapacitated pawn back on his feet?
sorry, for the edits, after brooding a bit, i still can't see anything wrong with the paste idea, and for the adrenaline idea, i was just thinking the drug system would feel more complete with a craftable one that didn't require growing, and some kind of glandular fluid from the butcher table would be the way to go
#4
General Discussion / auto home region toggle?
August 07, 2014, 01:52:45 AM
I'm using version 5.492, and home regions are automatically being created around new contructions. Is there any way to disable this behavior? The patch notes list it as an option... the reason being I like making metal wall blasting pits/firing ranges to harvest slag, and its quit annoying to remove home region every cycle. thanks in advance
#5
Ideas / Vat soldiers / clones
August 04, 2014, 07:55:12 AM
Imagine, if you will, a large cylindrical glass vat with an attached console. Inside the vat, suspended in a green gel, floats a generic, naked colonist. This colonist has gone through several stages of growth, much like the potato plant. The speed of his growth was determined by his "crafter's" research and crafting skills. Before beginning work at this station, soldier or clone of particular colonist was selected, in the same way one selects crop type. Every soldier produced here would have his shooting and melee skills determined by his maker's prowess, and also be incapable of every other skill for balance. He would be in essence a disposable meat shield that spends his days shooting at walls for experience. The clone would be a snapshot of a particular colonist that was taken when work began, and would be birthed when the original leaps from his mortal coil or leaves the map. The actual birthing process is rather violent in either case and causes the station to explode into slag and fire with a naked, burning colonist wandering out. Excuse me if this has been suggested before.
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