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Messages - CrackerJack.beta

#1
Well, ended up making another save to fix the issue. I figured it was time to move on from that colony anyway. Many thanks for your effort.
#2
If it was just that then I would have other events happen or would be able to use the developer tool to force events. I've been playing ~34 hours and have a colony wealth of 304533 at the time of writing. Hopefully the dev can think of a way to fix this.
#3
I restructured the mod list, but it hasn't fixed my issue. When making a new colony events still occur and the "Do incident" tool works. The same two errors still occur when loading the original save. I didn't mean that the storyteller was breaking the game, I meant that the game was breaking the storyteller as I get no new events or raids despite deleting the contents of my <queuedIncidents> in my save file and switching storytellers. I'm going to contact the developer of Vanilla Factions Expanded - Mechanoids and submit a bug report there, I'll post again here once that has been concluded.
#4
I've tried deleting my <queuedIncidents> in my save file, but that doesn't seem to work. Whenever I start my game, I get a spammed error that I think has something to do with the storyteller. And to boot, the "Do incident (Map)..." developer tool doesn't work, so I can't even be my own bootleg storyteller. https://gist.github.com/HugsLibRecordKeeper/5ab88ca803f8dc5aa4c2aae8a696a52f
These two errors repeat themselves:

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.TickManager.DoSingleTick () [0x000a1] in <6326ac03f61f45efb3178f3bfd084139>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.IncidentWorker.CanFireNow (RimWorld.IncidentParms parms, System.Boolean forced) [0x00107] in <6326ac03f61f45efb3178f3bfd084139>:0
  at VFEMech.VFEMWorldComponent.WorldComponentTick () [0x000c6] in <44213760015947d08023f5c6df0dae9c>:0
  at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <6326ac03f61f45efb3178f3bfd084139>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

I'm a new player getting back into the game and I've already spent a lot of time on this save file, any way to salvage the storyteller would be nice. I've searched and googled but nothing has worked, I wish there were some magical 'restart storyteller' button.