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Messages - zenithar47

#1
Bugs / Re: Geothermal Vent Bug?
November 17, 2013, 04:35:22 PM
Quote from: Tynan on November 17, 2013, 01:07:58 PM
It's just that most people don't make a clear distinction between "power" referring to an amount stored versus a rate of change.

I might be mistaken, but do you not already have a Power Stored already on the page? I may be misunderstanding your statement.
#2
Bugs / Re: Geothermal Vent Bug?
November 17, 2013, 12:37:35 AM
I second Net Power, it is the most factually correct.

It means the total amount of power that you have left after all the power debts (demands) are subtracted from the power supplied. Positive indicates a surplus of power (being stored in batteries if available), negative indicates a deficit in power that is being supplied by the batteries (if available) and 0 is a perfect balance, where the power supplied matches the power used.
#3
Thanks. I had set up the link, but neglected to click it.
#4
I've been helping out on the forums a little bit, and I noticed something rather large was missing/hard to find. Loyalty, and all the related things (fear, happiness, ect.). Is there a way that I can add pages, or should I just let others know and have them added that way?
#5
nnescio, that last post of yours up there was GENIUS. It had me laughing for a bit, nice story! But yeah, now we know that sandbags don't dampen the explosion. But I have had a couple people (I believe) that survived an explosion next to a turret. Maybe the explosion doesn't do the same amount of damage towards colonists as it does to inanimate objects? Plus I wonder if walls would be any different than sandbags in your experiment.

You could test that by putting walls on three sides with sandbags around the outside and seeing if it still makes the same crater. MORE SCIENCE!!!
#6
General Discussion / Re: Pleading for 154C
November 09, 2013, 01:22:35 PM
Quote from: Cassey on November 09, 2013, 11:39:03 AM
Personally, I felt pretty stupid when I figured it out, but hopefully posting about it might prevent someone else from suffering the same embarrassment.

Unfortunately, they were NOT eating raw food - there were dozens of harvested food in my growth chamber waiting to be hauled which they ignored, starving instead.  Maybe a bug compounded by the chamber being in either a solar flare or conduit explosion induced darkness???

I really have no idea why they would not eat the raw food. Probably is a bug, might be a good thing to bring up elsewhere, like the bugs section. Keep your save file so that you can reproduce the bug to describe it.
#7
General Discussion / Re: Pleading for 154C
November 09, 2013, 08:47:29 AM
Quote from: Cassey on November 08, 2013, 02:35:26 AM
Figured out part of it:  I was reworking my room structure and accidentally opened up an unused prison cell.  That made the entire area a Prison, so the staff wouldn't use the controller.  Switched the open bed and the "Need a food source" message disappeared.

This would definitely make the nutrition paste dispenser unusable, good job on figuring that one out. Were they still able to eat the raw food? I know from experience that they can find food in the dark.
#8
Exactly, FOR SCIENCE!! That's how most great stories start.
#9
General Discussion / Re: Pleading for 154C
November 08, 2013, 02:23:50 AM
Very strange. Could you post some screenshots of what you are talking about? It might be easier to visualize.
#10
General Discussion / Re: Pleading for 154C
November 08, 2013, 02:01:42 AM
Just a suggestion before this gets fixed (if at all), you can have your colonists harvest the local plants during a solar flare and they will eat the raw food. I had to do this a couple times when the flare knocked out my dispensers.
#11
Quote from: Dragula on November 08, 2013, 01:26:22 AM
A turret with sandbags around it seems to damage only two tiles horizontal and vertical. Found this out with trial and error.

Is this true on both sides of the turret? Because in the diagram above (provided by nnescio) on the left side, it will take out three spaces, but on the right side only two spaces are taken out (depending on the orientation of the turret when placed). If sandbags took it down a space in each direction, that would be great. Good test idea, post here when you find out.
#12
That is exactly the kind of answer I was looking for, thank you. I assume that it is all the same damage amount per square of explosion? The alternative would be for the explosion to lose force per square that it traveled outward, but it could go either way.
#13
Thank you kindly. Might be a good thing to add to the wiki (if I had an account there).
#14
I want to line up my turrets in a way that my base can be defended most effectively for the space I put it in, but they are either spread too far apart (raiders blow them up), or they are too close together and when one explodes, they all explode. Suggestions?
#15
Bugs / Re: WIN 254 Chill Cassie - Unlimited power
November 07, 2013, 09:10:02 PM
I was also going to post this bug. Good to see that it isn't going unnoticed.