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Messages - bvg

#1
If there are two Nutrient Paste Dispensers and only the one farthest away from a pawn has hoppers with >= 6 raw ingredients, then the pawn will not eat from the one farthest away. Workaround: turn off power for the closest one, or manually move the pawn so that it's closer to the one witch isn't empty.

I'm on the public testing branch.
#2
Similar: a pawn was releasing a prisoner, but got the 'gave up' menal break before reaching the door to release the prisoner. The pawn walks towards the edge of the map while still carrying the prisoner. Expected: for the pawn to drop the carried pawn when the mental break occurred.
#3
I had a quest where I got some temporary soldiers as assistance from the empire. I used one of these to rescue a downed pawn. While the temporary soldier was carrying the pawn, the associated quest ended. This made me lose control of the temporary soldier, who started to walk towards the map edge. I expected the soldier to drop immediately drop my pawn, but it did not. As I'm playing with commitment mode I didn't want to wait and see what would happen, so I crashed out of the game before the pawn reached the edge of the map.

Expected: for temporary pawns to immediately drop rescued pawns when their associated quest ends.