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Messages - vevi33

#1
It is still happening to me, even on one PC, I encounter this after every game update-
#3
Hello,
I experience a weird drop in colony building wealth since update 1.4
I only encounter this bug, when I play with the same save game from 2 different computers.
When I switch to another PC and I continue my game on my laptop I see a weird drastic change in colony building wealth, what I've never seen before.
On my frist PC the default starting bulding wealth is 0, while on my notebook this value is higher. You can see the attached screenshots. I've tested it in multiple colonies, even new ones. I always experience this issue.

What I've tried:
-Unsubscribed from all mods.
-Deleted all files from %LocalLow% LudeonStudios folder (on both PCs).
-Reinstalled the game (on both PCs).
-Started a new colony, with all DLCs, using a regular scenario.
-Investigated the debug console: I didin't find any errors.
-Turned off steam colud and copied all files (AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios) manually from PC1 to PC2, verified all my files.

Does anybody have any idea what's causing this issue?
Thanks in advance for your help!

https://imgur.com/a/pwxHo6q
#4
i've forgotten to say: I don't use any mods, pure vanilla, with a clean game install.
#5
I've tested this in more saves.
If you have a custom xenotype, in the ideology tab get the "faction details" and it will only show "Faction xenotypes: 100% Baseliner)
Which is not true, since all of my colonists have the same custom xenotype.
See the attached screenshot for the issue.

#6
Bugs / Re: [1.3.3069] Two minor bugs
July 23, 2021, 06:54:13 PM
With the next update the skull spike name bug has been fixed! ^^

Moderator note:
The Wooden Skullspike also properly displays as of 1.3.3087.
#7
Bugs / [1.3.3069] Two minor bugs
July 23, 2021, 06:26:37 PM
[Vanilla]

Fence gate shown as unroofed. (probably not a bug but I am not sure)
Wooden skullspike name shown as only "Wooden"

https://imgur.com/a/BoW5O4W
#8
Bugs / [1.3.3069] Ideology terror bug / feature ?
July 23, 2021, 03:07:36 PM
I play on the latest vanilla version  and the terror system simply doesn't work properly. I often experience that the slaves have 0% terror even if they are in a room with many skullspikes / cages / terror sculptures (while they are awake, not sleeping).
Can anyone explain this? :D
I know the terror always 0 while they are sleeping. And I also have slave collar on the mentioned slave.
Thanks for the answers.^^


https://imgur.com/a/StRIwe0

Moderator Note:
Your slave is too far away from your statues, they all have fairly short radiuses, about 4-5 tiles. You need to spread them out more or have the slaves working in smaller rooms.  thanks for the report!
#9
Bugs / Re: [1.3.3067] Lag spikes
July 22, 2021, 10:03:00 AM
Well, I dubt that it's a hardware issue. I tried it on 3 different PCs. It happens only since the new update and only after in-game 5500 Jugust 6. In vanilla, these spikes are really minor, but still exist. And they happen every 3 second on 3x speed. It is noticeable when moving around the camera. Yeah, I know it's weird but I thought maybe It's helpful to share.
#10
Bugs / Re: [1.3.3067] Lag spikes
July 22, 2021, 09:25:43 AM
Hi!
Thanks for the answer.
However I already read that post, don't worry. I mentioned in the post that I tried with vanilla saves as well, that is why I posted here.
I reloaded the save game and here is my updated log file.
I still do not receive any errors tho.
But I will try to find some more informations.

Btw, the core mods are loaded before the others, I don't know why it showed in a different order in the log file.
https://imgur.com/a/VergjnO
#11
Bugs / [1.3.3067] Lag spikes
July 22, 2021, 05:58:41 AM
Hi!
I experienced something weird and many other as I read on subforums on steam.
I tested on 2 PC-s and the results were the same.
Whenever I start a new colony after around 20 in-game days the game starts to lag every 3 seconds when I run it at max speed and I move the camera around the map. It is kinda annoying coz these are bigger lag spikes. This happens even when I have a really small colony with 2-3-4 members,
I made a screenshot while I was testing with a performance analyzer mod.
I use only a few mods: some vanilla expanded and some minor QoL mods, but recently I greately decreased the amount of mods. I also checked the debug log bug I had no errors or any signs of error. The problem was also present when I disabled all my mods .
Does anyone know what causes this issue?
My specs:
Ryzen 2700x
16 gb 3000 MHz DDR 4 RAM
Nvidia rtx 2060
and I run the game from SSD.
This problem was not present in the previous versions.
Thanks for the answers^^
btw, the DLC is awesome despite this small thing ^^
the screenshot: https://imgur.com/a/M4Szjrt

My modlist:
<li>brrainz.harmony</li>
         <li>ludeon.rimworld</li>
         <li>ludeon.rimworld.royalty</li>
         <li>ludeon.rimworld.ideology</li>
         <li>ykara.epoe</li>
         <li>spoonshortage.adogsaidanimalprosthetics</li>
         <li>neptimus7.progressrenderer</li>
         <li>dracoix.doormat.r12a</li>
         <li>krafs.levelup</li>
         <li>tammybee.whereismyweapon</li>
         <li>razor2.3.anotherrimworldmod.autocutblight</li>
         <li>rimfridge.kv.rw</li>
         <li>murmur.subsurfaceconduit</li>
         <li>murmur.walllight</li>
         <li>telkir.tmods.morefloors</li>
         <li>oskarpotocki.vanillafactionsexpanded.core</li>
         <li>vanillaexpanded.vaets</li>
         <li>vanillaexpanded.vaetr</li>
         <li>vanillaexpanded.vfeart</li>
         <li>vanillaexpanded.varme</li>
         <li>vanillaexpanded.vaecd</li>
         <li>vanillaexpanded.vaeas</li>
         <li>vanillaexpanded.vaed</li>
         <li>vanillaexpanded.vaeed</li>
         <li>vanillaexpanded.vaet</li>
         <li>vanillaexpanded.vaeis</li>
         <li>vanillaexpanded.vaebf</li>
         <li>vanillaexpanded.vwe</li>
         <li>vanillaexpanded.vweq</li>
         <li>vanillaexpanded.vfefarming</li>
         <li>vanillaexpanded.vaeau</li>
         <li>vanillaexpanded.vbookse</li>
         <li>vanillaexpanded.vweg</li>
         <li>vanillaexpanded.vplantsesucculents</li>
         <li>vanillaexpanded.vwehw</li>
         <li>vanillaexpanded.vaeendandext</li>
         <li>vanillaexpanded.vwec</li>
         <li>vanillaexpanded.vfeproduction</li>
         <li>vanillaexpanded.vhe</li>
         <li>vanillaexpanded.vcef</li>
         <li>vanillaexpanded.vcefaddon</li>
         <li>vanillaexpanded.vwetb</li>
         <li>vanillaexpanded.vwenl</li>
         <li>vanillaexpanded.vwel</li>
         <li>vanillaexpanded.vweft</li>
         <li>vanillaexpanded.vwems</li>
         <li>vanillaexpanded.vaetf</li>
         <li>vanillaexpanded.vplantse</li>
         <li>vanillaexpanded.vfepropsanddecor</li>
         <li>vanillaexpanded.vfepower</li>
         <li>vanillaexpanded.vfespacer</li>
         <li>vanillaexpanded.vtexe</li>
         <li>vanillaexpanded.vee</li>
         <li>vanillaexpanded.vfesecurity</li>
         <li>vanillaexpanded.vappe</li>
         <li>vanillaexpanded.vfemedical</li>
         <li>vanillaexpanded.vfecore</li>
         <li>ogliss.thewhitecrayon.quarry</li>

Edit:
I did some testing with other saves and I edited the save files. Interestingly when I changed the time to 5500 Jugust 6 the bug started to appear on every save games. In my original case:
<tickManager>
         <ticksGame>600000</ticksGame>
         <gameStartAbsTick>615000</gameStartAbsTick>