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Messages - Mordo

#1
Hi, is the Rimdeed mod discontinued from the Steam Workshop?
#2
1. What the circumstances were.
Version 1.3.3080, slightly modded save, carried through different versions of Rimworld since 1.3.3072.

Mods: Harmony, Core, Ideology, Royalty, HugsLib, Mod Manager, Achtung!, Common Sense, Camera+, Work Tab, Locks, MinifyEverything, RPG Style Inventory Revamped, Simple Sidearms, RimSaves, Jobs Of Opportunity, Underground Power Conduits, Allow Tool, Mines-Automated, Change Research Speed, RocketMan

2. What happened.
My enslaved pawn suffered a mental break, causing him to become a wild man, so I sent a colonist to arrest him. After that failed, the pawn incapacitated him and I captured him into my prison. In the "Prisoner" tab, i could see the Ideology's "Enslave/Convert/Reduce Will" options, even though he wasn't tamed. The UI didn't show the Resistance or the Will of the prisoner, but somehow, in 2 attempts, his will was reduced to 0 and the third time I actually enslaved the wild man despite him being untamed.

3. What you expected to happen.
Since the UI doesn't show the Will of the prisoner, just like the Resistance, the "Enslave/Reduce Will" tabs shouldn't be available for wild men until they get tamed.

4. Steps we can follow to make the bug appear on our machine:
Spawn a wild man. Arrest or Capture him into a prison cell, then go to the Prisoner tab, and you will see the "Enslave/Reduce Will/Convert" options, even though he is untamed.

5. Savegame file: https://www118.zippyshare.com/v/BOubcN5o/file.html

6.Player Log File: https://www118.zippyshare.com/v/X91Jbnym/file.html









#3
1. What the circumstances were.
A new save, 10 colonists with Tree Connection meme, using Scenario Editor and dev mode tools.
Mods: Purely vanilla with DLCs: Ideology, Royalty

2. What happened.
The -10 mood penalty for "Trees Ravaged" appears when you harvest many trees, but if you harvest more AFTER the moodlet appears, the debuff resets to "Healthy trees" and the "Trees ravaged" penalty never applies again for any colonist with this ideology.


3. What you expected to happen.
The moodlet should have persisted until the next quadrum instead of disappearing after cutting a dozen more trees.


4. Steps we can follow to make the bug appear on our machine.

Make a new save, and start chopping a lot of trees. You will see that the moodlet appears, and after 10 trees or so, it disappears and a debuff such as "Trees harmed" never applies again.

5. Savegame file
https://www64.zippyshare.com/v/6RKrW3YU/file.html

6. Log File
https://www64.zippyshare.com/v/a8UeRwSe/file.html

Moderator Note:

Thanks for the bug report!  This is no longer an issue on 1.3.3102.  If you experience this again, please make another report.