Am I missing something or is wealth generation being easy pretty much meaningless in a game that scales raids based on wealth and allows the player complete control over the difficulty? Creating wealth is not as important as keeping raiders from taking everything.
IMO, the game would benefit greatly with a more realistic economy. Supply and demand, stockpiles, consumption etc. Probably very tough on the calculations though. The balancing as it is is a bit ham fisted
I will never agree with tainted tag how the merchant or any random person who didn't see you rip it off the corpse gonna know?
IMO, the game would benefit greatly with a more realistic economy. Supply and demand, stockpiles, consumption etc. Probably very tough on the calculations though. The balancing as it is is a bit ham fisted
I will never agree with tainted tag how the merchant or any random person who didn't see you rip it off the corpse gonna know?