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#1
Releases / Re: [1.1] SimpleSidearms (1.4.0)
September 21, 2021, 07:53:07 PM
Quote from: Senacharim on July 31, 2021, 05:18:42 PM
(Apologies if this is necro-thread, but I didn't find a more recent Simple Sidearms thread)

Does anybody have good details on what the settings do?

I'm trying to set my colonists each with a rifle and a pistol--but no matter what they end up using the rifle at all ranges of ranged combat. 

The colonists *do* correctly swap for grenades, just not for pistols.

Pretty sure this is something in the "Mod Settings" for *Simple Sidearms* which I can affect, but kinda clueless as to what knob/switch/slider effects what.

Thanks in advance!

I would suggest you set side arm mass (both melee/ranged) at 1.25kg (so gladus, mace, auto-pistol, and/or eltex staff are viable as "side arms").
1.25kg is not alot, most pistols in "real life" are around this weight, many heavier (same goes for "belt knifes"). Realistic to wear "hands free, without penalty"
Then dig for the setting for the weapons in question (sniper rifle & auto pistol I assume?)
I do this for my melee "specialists", to ensure they "break the line and charge" if an enemy closes within a set distance

edit: added mass suggestion, and "why"