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Messages - srdo

#1
1. Circumstances.
I got the [PersonName]'s Nomads quest (in this case Eagle's Nomads). The quest gives me two pawns who will join my colonists for 15 days.

2. What happened
One of these pawns started a social fight with the other pawn. I arrested the offender, then released them. Since the offender is not technically part of my colonists, but part of the nomad faction, the offender left the map when released.

3. Expected
While this behavior makes sense in general for pawns of other factions, I think in this case there should be special handling so a released pawn of the nomad faction will rejoin the colonists. Otherwise there is no good way to deal with a social fight, other than to let such a fight play out.

4. Reproduction
I did not try this again, but I suspect if you trigger this quest and arrest then release one of the pawns, they will leave the map.
#2
1. Circumstances.
The Damaged Shuttle quest crashes a shuttle on the map, and specifies that you must defend the shuttle commander, but that their two accompanying guards are disposable.

2. What happened
One guard pawn was incapacitated but not killed. The commander and other guard were saved. When the rescue shuttle arrived, the commander and uninjured guard entered the shuttle. At this point, the shuttle and warning message both say that all 3 pawns must be loaded to succeed, contradicting the quest description.

Once the injured pawn recovered from pain shock, they wandered off the map. When the "load the shuttle" timer expired, the quest failed.

3. Expected
I expected either that the injured pawn would enter the shuttle when they recovered, or at minimum that the quest would complete successfully, since the commander was saved.

4. Reproduction
You might be able to reproduce by triggering the quest, and incapacitating one of the guards.

Someone else reported the bug in the mod bugs forum as well, but this appears to be a vanilla issue. The sequence of events was very similar https://ludeon.com/forums/index.php?topic=54966.0

5. Save game
I have an autosave from before the quest triggered, and an autosave from when the injured guard had already wandered off. Not sure if those will tell you anything, but I've attached them anyway.

It can be found at https://easyupload.io/bfr4bg

6. Log file
The log file is in the savegame zip.