Ludeon Forums

Ludeon Forums

  • April 03, 2020, 06:58:04 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GC13

Pages: [1] 2 3 ... 11
1
Off-Topic / Re: Most Anticipated Game Of 2014?
« on: August 11, 2014, 08:12:09 PM »
Definitely Pillars of Eternity, but I'm hoping for Civilization: Beyond Earth to be good too.

2
Off-Topic / Re: What's your favorite game soundtrack?
« on: February 20, 2014, 06:28:20 PM »
Hmmmmmm... I've played some games with some really nice soundtracks, but I have to go with Payday 2. Brings me right back into the game every time I hear the assault themes.

3
General Discussion / Re: Steam?
« on: February 12, 2014, 04:21:30 PM »
If Steam would do that for you, I know I'd love it.

4
Ideas / Re: Manufacturing Economics
« on: February 04, 2014, 04:47:46 PM »
2. I'm thinking about this one. It's a toughie.
You'll probably need some building like a "Mine Elevator" that a colonist disappears into and come out of with a bunch of metal after a delay, but you'd need to add some kind of restriction on construction, like only on the rock floors you get when you mine out a wall or something.

5
Ideas / Re: Medical Bed
« on: February 04, 2014, 04:44:17 PM »
We could at least get the hurt residents into normal beds marked as for wounded colonists now, and add the medical gear later. Our medical wards just won't be as advanced until then. :)

6
Ideas / Re: Limit Populations = Food
« on: January 12, 2014, 09:43:00 PM »
Perhaps I'm just not understanding the kind of storage you mean. Do you mean that if I have more food, then I'll lose a greater percentage of my food to spoilage? Because otherwise, it's all multiplication: 2x as many tables, means 2x as much in storage at a time, meaning 2x as much spoilage, but it's fine because you still have 2x as much food to feed your 2x colonists.

7
Ideas / Re: Limit Populations = Food
« on: January 12, 2014, 07:34:26 PM »
Using food to limit population size does nothing unless there is a limit to how many food-growing operations we can build. Historically, that means arable land.

If hydroponics are in the game, then you're stuck with one of two situations: either a colonist can be at least productive enough with a table to feed themselves, in which case you're only limited by the metal it takes to build the hydroponics setup, or they can't, in which case hydroponics are useless.

8
General Discussion / Re: A Question of Distribution
« on: November 22, 2013, 09:31:57 PM »
I'm going to file this under "silly questions people ask".

But I wouldn't share it, no. There are so many gameplay videos out there that the only reason you'd need to "try" the game before buying is if you anticipated needing a looooooong time to make your decision. >.>

9
Off-Topic / Re: Humble Bundle.......
« on: November 22, 2013, 06:37:21 PM »
You're excited for that? I was all like "Pinball? Yawn."

>.>

10
Ideas / Re: Multiplayer
« on: November 20, 2013, 07:26:37 PM »
Ignoring the fact that multiplayer isnt beneficial to this kind of genre at all.
Yeah, let's not ignore that fact. Every time there's a "RimWorld should totally have multiplayer!" I slink in under the five hundred "yeah! Multiplayer rules!" replies and ask what would make it fun. I think the best I've gotten is a "it's just neat to build on the same map as my friend", but usually people ignore the question and continue with their "me too!"ing.

11
General Discussion / Re: Turrets overestimated by storyteller
« on: November 18, 2013, 09:34:45 PM »
That's not a very good reason to want them to stay. A reason to want them to stay would be because they are fun to use. If it's too hard to survive without them, and they really do make survival easier (which this thread contests), then if they're removed then survival can simply be made easier to compensate.

12
General Discussion / Re: Turrets overestimated by storyteller
« on: November 18, 2013, 08:38:40 PM »
I can't say I'd be too sad to see the turrets go. If Tynan wants to hurry them out the door, then I'd be glad to help them with their bags if it means they'll be gone that much sooner.

13
Off-Topic / Re: RIP YouTube
« on: November 15, 2013, 10:59:35 AM »
I guess that joke flew right over your head then, Galileus? :p

14
Off-Topic / Re: RIP YouTube
« on: November 14, 2013, 11:48:15 PM »
Uh, did I miss something? When did Google become Apple?

They'd totally put a "+" after it.

15
Off-Topic / Re: Astrobase Command.
« on: November 14, 2013, 11:45:53 AM »
I keep hearing about them from time to time, and like what I hear. If they're gonna Kickstart soon, then I'll definitely have to give that a look.

Pages: [1] 2 3 ... 11