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Messages - MECHARAUSER

#1
Since the last version has dropped, some changes were done to ranged weapons' stats. For some reason the refire delay appears above every other performance stat unlike ever before. That is all fine and dandy, except that it doesn't happen for turrets.

Turrets' refire delay has been completely purged from the in-game information window. Not sure if it is just me noticing it, so might be some issue on my end perhaps?

I would doubt that though, since this issue appeared exclusively with 1.3.3159.

Would be mighty handy to have that info back, since it is quite crucial when overviewing statistics of static defenses, especially for those of us using modded ones as well.
#2
Quote from: ExampleHat on October 29, 2021, 03:43:12 AM
Huh, I didn't even now about the refire delay (or the missing vover issue), but also almost never use turrets. Was it really in there in the version before and now removed in the last update?

Did you report these things as bugs? Because I get the feeling that the dev reads those pretty carefully.
I haven't yet, but I'll go ahead and do that now.
#3
Quote from: ExampleHat on October 24, 2021, 02:01:30 AM
Quote from: RawCode on September 17, 2021, 06:44:39 PM
Muscle parasites
Nanite infection

do not display information about how much tendings required to solve infection.
or probably display it in some non informative way.

Thanks to your comment (and Tynans work), it is in the game now, todays update added "- Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...)"

Good job!

Yes, and in exchange for that turrets' refire delay has been removed from stat overviews for no logical reason whatsoever, so as much obscurity was removed, more was added in other places.

So now, it is impossible to know the refire delays of turrets without tampering with game / mod files, or reading through off-game sites and such.

Such information is critical when comparing one static defensive option against another and now it's gone because...well, I'll never know. Absolutely do not understand why it even had to be just randomly purged to begin with.

Hoping that this is rectified soon.

To mention it on the side, I'm not trying to crap talk anyone, but this choice is extremely confusing for me, especially seeing how a lack of information in many places already makes rimworld a staggeringly intimidating experience for most newcomers.
Most of my friends just straight nope out of it when I try to introduce them to rimworld, and I myself am still learning new things everyday...mostly because the game didn't tell me something it should've.
Like how, for example, turrets do not actually receive cover bonuses. When hovering over one, it shows you the calculation but it doesn't actually run them. There's a mod recently released that fixes this.

I'm genuinely just wondering and pondering on why this course of action, removal of information from an info overview tab, was chosen.