Quote from: ShadowDragon8685 on November 05, 2013, 07:46:03 PM
A scientist who could upgrade the turrets' auto-targeting to shoot at wildlife, and then further upgrade them to, for instance, exclude some types of wildlife, and then lastly upgrade them to target only maddened wildlife, would be nice.
I'm sick of critters wandering around my killboxes... But I don't really want them shooting boomrats indiscriminately, either, for fear of burning the whole fortress down!
Also, it would be nice if the scientist could upgrade the turrets' accuracy, and/or their armor (do turrets even benefit from sandbagging?) and/or give them some kind of heuristic targeting scheme so they get better the longer they survive and the more they fire (which would be another reason for them to shoot at critters, heheh.)
For a sustainable "Science" thing, though, perhaps they can indefinitely research upgrades to the colony's construction techniques, resulting in increased durability for all things - +5 HP at a time. (Maybe it should drop as they continue to research.) More efficient solar/geothermal power plants and batteries would be nice, too.
Indeed. My thought would be a mainframe that you connect the turrets to. You could make the argument that the mainframe has some sort of "Machine learning" algorithm and thus as the turrets continue to work they continue to get better and the bonus is conferred to all turrets connected to the mainframe.