When update for v19?
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#2
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
November 13, 2016, 01:28:31 PM
"you have no usable materials from which to build this"
And can't do nothing. Cant make stone blocks, can't make butchers table... can't do nothing...
And can't do nothing. Cant make stone blocks, can't make butchers table... can't do nothing...
#3
Mods / [request] Colonists guard mod
August 16, 2016, 08:08:24 AM
I think there should a possibility to give our colonists work as "Guard" (in particular working hours). Also, give the opportunity to make some patrol paths on which they would patrol the whole colony. If there would be any danger nerby, they automatically use their weapons to defend without setting them to attack-mode.
So, while defending, the rest of the colony can work in peace :>.
So, while defending, the rest of the colony can work in peace :>.
#5
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 02:46:37 PMQuote from: crusader2010 on June 09, 2016, 02:26:51 PM
I'll take a look at Modsconfig.xml as soon as possible and let you know.
I see in that file, that there is "LT_NoCleaningPlease-0.13.0.1" item, but there is no directory with that name.
#6
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 12:53:35 PMQuote from: crusader2010 on June 09, 2016, 10:41:06 AM
Yes it has. You can simply open the Mods menu and see for yourself. I did put it in. I suggest a fresh install of the pack, with a new world and colony.
Made some checkings:
* created new world
* created new colony
* copied game to other directory
* downloaded modpack again
* restarted game after going to mod list
* checked the modlist
Still don't see "create clean zones" option and don't see any mod with "Clean" string in the name of any mod in mod list

#7
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 07:21:15 AM
@crusader2010
Can you please tell me if newest version has NoCleaning mod? I'm asking, because I don't see an option which set cleaning zones.
Can you please tell me if newest version has NoCleaning mod? I'm asking, because I don't see an option which set cleaning zones.
#8
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 03:45:03 PM
Why I can't set cleaning zones? No option in "Zone/Area".
#9
Releases / Re: [A13] Hospitality (v1.13c - updated 08.06.2016)
June 08, 2016, 08:22:20 AMQuote from: joaonunes on June 08, 2016, 08:21:17 AMQuote from: Jaszczur on June 08, 2016, 08:09:59 AM
Download link to newest version?
I must be blind because I can only find the 1.13b
Well.... so do I...
#10
Releases / Re: [A13] Hospitality (v1.13c - updated 08.06.2016)
June 08, 2016, 08:09:59 AM
Download link to newest version
?

#11
Outdated / Re: [A13] Mod MEGA PACK
May 11, 2016, 02:29:45 AM
Would be glad to see a changelog in first post with DATES which will tell whether I'm using the newest version of this modpack
.

#12
Outdated / Re: [A13] Mod MEGA PACK
May 06, 2016, 05:06:23 AM
Been waiting for a HardCore SK modpack, but it's taking them too long. Thank You for your time invested in this work
.

#13
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
January 02, 2016, 08:00:46 AMQuote from: polis27 on January 01, 2016, 05:59:59 PM
Well... this is harcore sk. Since when this mod make thing easy?
Tips of mulch:
Ash : Burn corpse with firewood(Temperature architecture)
Nitre: Mining or construct Mine Extractor ( Hi tech)
And ammonia?
#14
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
January 01, 2016, 04:32:39 PM
Why description of "Make mulch" in composter says, that it should be created from wood logs, but in crafting details it requires completely different ingredients? Is it possible to create mulch in the other way?
#15
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4c: Syndicate (24/12/15)
December 28, 2015, 12:28:47 PM
How to get clay bricks?
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