Quote from: Zeuesx1992 on August 05, 2024, 09:50:58 AMBut I don't agree with the colony-pausing idea.
The game is meant to be played with one colony, and having multiple colonies is an optional thing; you just enable it for the extra challenge.
Of all my ideas, colony-pausing is probably the feature I want the most lol. I always liked the rotational gameplay aspect of The Sims games and I just feel like Rimworld is the perfect game for this kind of thing.
In The Sims you have Neighborhoods which you fill in with Households and then you switch between them all at your own leisure and advance the overall story of your Neighborhood at your own pace. Rimworld could be the same, but instead of Neighborhoods and Households it would be Planets and Colonies.
Tynan has expressed that Rimworld is less of a game and is more of a storytelling tool. So what better way to give more storytelling potential to players than to give them an entire planet to populate with dozens of small inter-connected story-lines, rather than limiting our story focus on just one colony on said planet?
Each Colony could even have their own relationships with each other. I have had story ideas involving 2 of my own colonies that go to war against each other. It would be more dramatic on a personal level to me than warring against another CPU generated colony which I have no ties or personal stakes with. But I currently can't tell this type of story when my colonies are each separated into their own save game files.
I'm not suggesting we change the entire pace and gameplay of Rimworld. I'm simply suggesting giving the players the additional tools to allow us to create bigger and more epic stories that span across an entire planet, if we wish, instead of being limited to only a single colony on one little area of the planet. There's just so much potential for much more than that.