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Messages - Defection

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1
General Discussion / Re: Colonists stay facing the way they are going?
« on: March 22, 2020, 07:37:38 PM »
I know they will, but i was wondering is there a way for them to stay in the position facing the way where they were going. It would be nice aesthetic :)

2
General Discussion / Colonists stay facing the way they are going?
« on: March 15, 2020, 08:12:11 PM »
Hello, is there a way for a colonist to stay facing one way when drafted?
They always face towards me when standing still like in this picture (Doug) . I played i think in alpha 16 version and they would stay facing in direction where they were going when they stop moving (Scorpion).

3
Are there CE patches for these mods?

4
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
« on: May 18, 2018, 09:39:50 AM »
I think in Combat Realism when colonists are drafted they could (when standing still) stay facing the way they were going. Is there a way to make that happen? Now when drafted they only face down

5
Everything is working great with my saved game! Great mod. Thanks for help. Looking forward for new versions and hybrids :-)

6
In the Debug Log with red letters it says: "Mod GeneticRim-1.48 has incorrectly formmated target version 'Unknown'. For the current version, write:<targetVersion>0.17.1557</targetVersion>" I did that in About xml file (don't know if it means something) and still nothing. I downloaded from GitHub

7
I have a problem with v1.48. It says "not targeted version" and when i try it in game there is no research and Genetics tab for building genetic rim stuff  :-\

8
Anyone tested A16 mods in A17 version ? Maybe they work

9
Mods / Manual reconnect mod ?
« on: March 16, 2017, 07:31:51 AM »
Is there any mod where you can reconnect building/workbench... manualy where ever you like if it is in range? It's kind of annoying that it automaticaly reconnects stuff and i can't choose where  :(

10
I know, but your textures are good. Not sure if i want them visible or not  ;D

11
Or textures of pipes can be invisible?

12
didn't really want to do a bury mode or a pipe that's just totally invisible, so i have been trying to get pipes to sit in between the ground and floors in the same layer as scatterables so you just need to floor over them, i spent a while figuring out how the sectionlayer draws altitude and i think i can do it, i'm busy trying to finish off rimushima v3 first though because people have been waiting a long time
It was just an idea, i didn't know you were doing other mods at the moment. Sorry and thanks for reply  :) Rimushima also great mod. I used it in A15 .Take your time and good luck!!

13
Any chance of making plumbing invisible? Like from the mod "stuffed conduits - hidden power conduits", you can make from different materials but you can't actually see them.

14
Outdated / Re: [A16] Combat Realism v.1.6.9.8 (04.02.17) - Delicious update
« on: February 08, 2017, 05:07:37 PM »
Can anyone tell me how can i get Prometheum?? FSX is from boomalopes, but can't figure out how to get prometheum.  :(

You have to grow blaze bulb in a temperature controlled room. Grow it  on a room that's 56 F so it isn't too cold to grow, or too hot to burn your farm down

Thank you for reply!! I will try it :)

15
Outdated / Re: [A16] Combat Realism v.1.6.9.8 (04.02.17) - Delicious update
« on: February 08, 2017, 01:22:33 PM »
Can anyone tell me how can i get Prometheum?? FSX is from boomalopes, but can't figure out how to get prometheum.  :(

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