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Messages - Le707Warrior

#1
Seems like a useful feature to implement, I wouldn't need any mod to take those Beefaroni vanilla pawns down a notch. :)
#2
So, I spent like an hour downloading the first batch of A17 mods, and as soon as I got them sorted I saved and the game restarted like normal.. And then, apparently two mods weren't compatible. So, it disables all the mods instead of just the two that weren't compatible, meaning I've got to individually go through all the mods I downloaded and find the two that didn't work.

I'd really enjoy if it at least told you the names of the mods that didn't work.  :'(
#3
So, I'm playing with an all-Female colony (RIP any male raiders), and for some reason decided to buy our first male; a monkey.


Turns out, I made a colony of feminists instead of females.
#4
Well, I was randomizing the h♥ll out of colonists in order to get 3 cannibals and happened to come across this - http://imgur.com/5N4v0V9 . Is it a bug, or something that's super rare?

I've played with this update since A8 I think, and I've never came across a 'human' colonist with the Robot trait.  :P
#5
How does one switch it from Easy/Hard mode? I'm sure I'm just missing something..
#6
Quote from: Tynan on June 16, 2015, 03:11:34 AM
Did you have wind power?

Yes, I had 2 wind turbines along with 4 solar panels and 2 Geothermal generators.. all of which are connected to my batteries (of which you can see have plenty of power)
#7
Quote from: Skissor on June 15, 2015, 08:42:04 PM
Can confirm the flickering bug. But don't know what causes it. Maybe I'll have a save file soon.

On the second issue, that's a bug in my opinion. Yes, chunks shouldn't double stack. Can you upload the save file of it?

I have already hauled away the double stacked rocks, sorrowfully.. I've also long since overwrote the Autosave and the Save-save.. I didn't even consider creating a seperate save. (How many times did I say save?) If you could point me in the direction or inform me how to upload game saves, I haven't tinkered with the light yet.
#8
Bugs / [0.11.834] Light flickering
June 15, 2015, 07:49:12 PM
Here is an image which contains both mentioned bugs - - http://imgur.com/WcEr7z5

Well, the first Bug happened when I was re-routing my power cables into the walls (to make the colony a bit more beautiful, y'know?), and there is a Lamp I have sitting in my Dining room, and some of the power cables that I disconnected were ones the lamp used for power. Then, I tried reconnecting the lamp to another nearby cable (which there were plenty more).. it did not connect. Then, the lamp began to flicker on and off (as if it was losing power and then quickly regaining it), and I sent a colonist to flicker it off (as the noise was getting a bit annoying :P ) and sent them off to sleep. Then, in the morning I flicked it back on to see if it would return to normal and steady.. it did not. So, I destroyed the lamp and now I have a magical floating ball of 60% light.
#9
Well most likely it's a bug with either my computer [the graphics card is pretty bad, I mean I run RW at 15-20 FPS normally] or just the fact that I have.. alot.. of mods but playing in the 'Snowy' biomes [Tundra; Boreal], the ironwood tree's don't seem to change texture going into Winter. Also, I restarted my computer because I was out of town for a few days and now the textures won't load for any of the custom plants or the Sunflower seeds  :-\ It sucks because this is a really great mod and wish that I could play it, but I'd rather not risk corrupting a new world so I have it disabled for the moment. I'd also like to see new plants such as new fruit bushes and maybe a seperate mod that could add some new plant life? RimWorld is kind of lacking in that department [to my own standards].

Well, I'm sort of turning this into a complaint into a request.. oh silly me. Better post this before I start typing for hours on end...