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Messages - qurdind

#1
So, I did some testing. Using Prepare Carefully, I started a colony with 1 colonist with 0 shooting, 1 with 10 and 1 with 20. The colonist with 0 shooting had a base of %100 accuracy. At shooting lvl 10, the base was %100 and the 10 in shooting brought them up to %250 accuracy and the colonist with 20 shooting had %300 accuracy.

***WORK AROUND*** Use the scenario editor and modify the global shooting accuracy. I changed it to %35 and at 20 shooting the new final accuracy was %105. You can change this to suit your play style until our good friend NotFood is able to change the code. Hope this helps you find the problem, NotFood.
#2
Continued.

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#3
Ok, with a fresh install of everything, my colonist not wearing/holding any items this is what their stats are showing. I don't think it is being caused any apparel/weapon. The colonist in the screenshots only has a shooting skill of 4.

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#4
Ok, I'm retarded. I downloaded from the direct link and it is working with just CCL, CCL vanilla tweaks and the .2 version of your infused. I have just re-downloaded and installed everything fresh, even Rimworld. I will create a new world and check on the accuracy issue and will post a follow up in like 5-10 minutes.
#5
Same thing happened. I get this every time with just CCL and the infusion mod from https://github.com/notfood/RimWorld-Infused as the only mods activated. I also downloaded a fresh copy of CCL when trying this. I can get the NF_Infusion to work, but it suffers the same problem with the pawns all having super high accuracy even without holding/wearing any infused items.

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#6
I just tried to install this mod and it doesn't work. It won't load with just CCL and infused. I just get a blank debug log that won't go away and I have to ALT-F4 to get out and restart.
#7
Quote from: Beathrus on October 06, 2015, 02:04:11 PM
:'( Every time I see this topic updated, and see it hasn't been updated; I cry a bit.

Yeah, thanks for making it come to the top of the modlist again and getting my hopes up! Haha.
#8
Quote from: thardy01 on September 02, 2015, 02:58:03 PM
http://www.mediafire.com/download/1mlvd4xuz2fiub8/SCA11Core_modified.zip

This is a modified version of SCA11 that I made for myself to work with alpha 12.
There are some things that i couldn't make work as i'm NOT a modder or programmer the most obvious are healing scars, the terrafoming pump, the increase in wall strength from research, the various training dummy types and the shield generators. There maybe other things i've missed if so sorry. mention them and if i can ill fix.


I do NOT take any credit for this mod and apologize to the author if this annoys him in any way and ill take it down.

So, the steam generator requires a hopper with logs instead of kindling for some reason. The hoppers don't accept logs.