Job Bill Detail - UI addition?: "Maximum skill requirement" (default to maximum)
Usage examples; Target Practice mod could have "Do Forever" jobs scheduled with a Max shooting skill level so that any colonist below the maximum skill level will practice, others will ignore. A cooking stove can be set for simple meals only and cooks lower than skill 5 cooking will use. etc...
I'm glad to see minimum skill added in A10, lets go the full Monty!
-DeadManWalking
Usage examples; Target Practice mod could have "Do Forever" jobs scheduled with a Max shooting skill level so that any colonist below the maximum skill level will practice, others will ignore. A cooking stove can be set for simple meals only and cooks lower than skill 5 cooking will use. etc...
I'm glad to see minimum skill added in A10, lets go the full Monty!
-DeadManWalking