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Messages - aoakeley

#1
Ideas / Re: Your Cheapest Ideas
April 20, 2015, 02:54:49 PM
Job Bill Detail - UI addition?: "Maximum skill requirement" (default to maximum)

Usage examples; Target Practice mod could have "Do Forever" jobs scheduled with a Max shooting skill level so that any colonist below the maximum skill level will practice, others will ignore.  A cooking stove can be set for simple meals only and cooks lower than skill 5 cooking will use.  etc...

I'm glad to see minimum skill added in A10, lets go the full Monty!

-DeadManWalking
#2
Mods / Re: Most missed mods since release of A10?
April 20, 2015, 02:21:37 PM
Here is what I miss so far:
Retractable Walls - can't get the new version to load though I haven't tried that hard
AutoHuntBeacon
Darkness
DefendThatColony!
ExpandedProsthetics
Hospitality (Didn't really get to try this one out before A10)
Mending
SeasonalWardrobe equipment rack (see below)
Prison Improvements
Stonecutting Tweak
XtraPlants
Zombie Apocalypse

Add to conversation? : Mods that have been added to Core woohoo!
Skill Level Minimum - We need Skill Level Maximum added asap (for Target Practice)
Seasonal Wardrobe (sans Rack) & Outfitter
#3
I found a typo in Recipe_AdvancedBionics.xml.  In InstallAdvancedBionicJaw the fixedIngredientFilters lists the regular BionicJaw instead of the AdvancedBionicJaw.   I was not able to install the advanced jaw (of course) without this change.

Great Mod!