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Messages - Woolly

#1
Ideas / Re: Too many corpses...
September 05, 2014, 06:12:31 PM
I wouldn't mind seeing animals eat the dead (perhaps even the bones).. might be an interesting way to make animal populations bigger.. or the well fed animals could perhaps grow and become more of a threat.

I agree entirely with the above as well, too many corpses in the late game. At the three year mark the game basically becomes unplayable because even if you survive and do well the dead make your colonists go crazy. I think there should be many varieties of ways to get rid of bodies.. like weapons that vaporize the body into ash.
#2
Ideas / Re: SPACE WAR!!!
September 05, 2014, 06:09:10 PM
At first this idea didn't feel right.. but being able to pack up and move to another location seems very reasonable to me. You could pretty much reclaim all the materials from your base, pack up the food you have and blast off to a new land with your supplies. It would give a colony the longevity it sorely needs at the moment.
#3
Ideas / Re: vehicles
September 05, 2014, 06:06:07 PM
Muffalo with saddle bags is about the only thing I would consider at this stage. I think the maps are extremely small as they are now.
#4
Boomrat scratch fever. If left untreated.... BOOM!
#5
Ideas / Humble suggestions from 50 hours of gameplay
September 04, 2014, 12:56:52 PM
The title pretty much says it all, just a small list of things which I think could add more utility and depth to the game.

- Prosthetic and Mental implants: To be used to overcome weaknesses in individual colonists. Is Gerald feeling a bit pessimistic? Implant an optimism chip into his brain! The same can be said about individuals with body parts blown off... why not get rid of that nasty "Incapable of hauling" when you have a new pair of stronger arms!

- Turret bases compatible with extra guns: I always have an excess of weapons and typically by the time I reach late game I have more silver than I know what to do with. I suggest that there be some sort of security turret base that you can attach one or two pistols or other weapons and they will work as an automatic defense system at a much cheaper cost than the auto turret.. the draw back being it only shoots in a straight line. I assume it would only be comparable with certain weapons lets just assume because of weight restrictions only one handed weapons like the Uzi and Pistol can be used.

- Self aware/compassionate mechanoids: I already mentioned this in another thread. Quoted from the other thread:
"When I think of Nonhuman colonists I think of AI Machines which act similar to colonists.. perhaps mechanoids which become more self aware and on rare occasions will join a colony and allow themselves to be re-purposed. I would imagine  they would want to shed their mechanoid form and take on the visage of a humanoid android. They would pretty much be the same as normal colonists but perhaps they could have a few advantages/disadvantages.  Pros: No need for sleep, superior carrying capacity Cons: - Cooking, - Medicine, Requires a room with charged batteries rather than a bed, attaches to a battery and charges itself rather than eat... etc. At the very least I can see something like this becoming a mod. "

- More critters: Simply put I believe there should probably be quite a few more types of animals in each biome. I'm thinking each zone will spawn with three different animals selected randomly from a pool of many. I believe the shallow water would be a great place to start with things like crayfish, crabs, and snails.

- Long term habitation: Although I feel this is more of a late stage development suggestion I'll throw it out. Sustaining a colony over three years is practically impossible at this point in the game, even if you don't talk about enemies. Eventually I hope there will be a game mode or just a possible play style where you can have a persistent home on your planet rather than trying to escape. As it is once you figure out that the goal is the ship you can easily research ship building and have everything necessary to escape well before the first year ends.. the ancient ship being the only variable you need to wait on sometimes. Some sort of alternate win scenario  would be beneficial... perhaps reaching milestones like being able to have 50+ colonists living well would prompt a victory and from there you can keep playing and see where it takes you. As someone who enjoyed Dwarf Fortress, losing is fun!, I would like to see some sort of means of RimWorld to the very extremes of Colony sim management. Personally I don't even attempt the ship any more, that's probably the least exciting part of the game for me.

My overall impressions is that RimWorld is already a cult classic, in fact I haven't enjoyed a game this much in years... it doesn't even feel like an alpha. I cannot wait to see what the oncoming years will bring to this game in terms of mechanics and content (both dev and user generated). This game already has an exceptional community throwing out some supremely good content of their own, and I hope it continues well into the future.
#6
General Discussion / Re: Nonhuman colonists?
September 04, 2014, 02:52:54 AM
When I think of Nonhuman colonists I think of AI Machines which act similar to colonists.. perhaps mechanoids which become more self aware and on rare occasions will join a colony and allow themselves to be re-purposed. I would imagine  they would want to shed their mechanoid form and take on the visage of a humanoid android. They would pretty much be the same as normal colonists but perhaps they could have a few advantages/disadvantages.  Pros: No need for sleep, superior carrying capacity Cons: - Cooking, - Medicine, Requires a room with charged batteries rather than a bed, attaches to a battery and charges itself rather than eat... etc.

At the very least I can see something like this becoming a mod. 
#7
General Discussion / Re: Art stat
September 04, 2014, 02:39:04 AM
I'd like to see art used for idle colonists instead of wondering around aimlessly they actually take a relaxing break and enjoy themselves. Any of the following and more would be acceptable: dawing, painting, carving, writing, playing a musical instrument. This would allow a means to calm some of the more agitated colonists and keep them from losing their mind.
#8
General Discussion / Re: How do you play this game?
September 04, 2014, 02:35:21 AM
I started saving and reloading. I had 30 hours into the game and hadn't had one successful ship made until I started save and reloading... Sometimes the most insignificant incident can incite a downward spiral.. after failing many times I like the "do over" option.
#9
General Discussion / Re: Introduce Yourself!
September 04, 2014, 02:30:26 AM
Ahoy folks,
I'm Woolly! I'm from Eastern Canada and have been a long time PC gamer. I have a background in Cultural Anthropology, Qualitative Anthropology  and Social Statistics. Although in reality I use none of those skills now and am currently involved in more capitalist business ventures. Anthropology is still a subject I am very passionate about however it does not suit my financial goals. I also have a deep interest in Archeology, Paleontology, Fossil hunting, Aquarium keeping.. and lots of other off the wall stuff. :D

-What introduced you to RimWorld? Or to this style of game in general?
     I never knew anything about Rimworld until recently, a thread over on the Stonehearth discourse mentioned the game and I checked it out. As for the genre, I have always been a bit of a simulation fan. I think it was because I was never allowed to have an ant farm as a child...  Growing up I was heavily into RTS and Simulation games  defend, survive, attack etc.. I always like the idea of games of this nature. Eventually I found Dwarf Fortress which lead to a deep desire to play all the games of this type... the issue was none of them scratched that itch like Dwarf Fortress but I never stopped trying. Thankfully RimWorld definitely makes me feel like DF did. 

-What's your favorite other game?
    That's far too difficult for me to decide. I have many favorites of different genres and my tastes are always changing. At the moment the games I am pumping the most time into are RimWorld, and Civ 5. I normally also play RPG/ARPG games but I've recently burnt myself out on Oblivion, Skyrim, Grim Dawn...

-Most embarrassing gaming-related story?
    I once lost a level 92 Hardcore Ladder Diablo 2 character which was in a high position for that season because I Alt-tabbed without going to town when my lady friend and I were having an argument. I recall coming back to the computer already heated only to be crushed.

-What kind of breakfast cereal is the best?
    I'm a honey nut cheerios kind of guy.