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Messages - Daman453

Pages: [1] 2 3 ... 14
1
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: August 02, 2018, 12:23:46 PM »
8295

2
General Discussion / Re: What are the chances?
« on: October 04, 2017, 04:28:03 PM »
You ever have a level 0 shooter with a sniper rifle hit and chop the leg off a pawn? No? Still salty with that one.

3
General Discussion / Re: Any big features coming in A18?
« on: October 04, 2017, 04:26:42 PM »
As i'm a tester, i can answer this, [REDACTED]. All jokes aside, i would love a lot more weapons, drugs and more of everything. Rimworld is awesome, game, i don't know of any major features i want.

4
General Discussion / Re: Latest update ffor A16!!!!!!!
« on: December 02, 2016, 07:06:22 AM »
The pods are to send people and items to other colony's you have, at least that's what I think

5
General Discussion / Re: BTW, space trading makes no sense
« on: December 02, 2016, 07:02:02 AM »
As I see it, is as said above, automatic traders. Or if there is a person inside the ship, they are told to ignore rimworders because they could be anyone. Even if they would accept, maybe the pods can't go back up, maybe it's a one use pof,  or it can't hold a person. Many reasons why even if you couls ask you can't go

6
General Discussion / Re: Predicting the name of Alpha 16
« on: December 01, 2016, 07:01:12 AM »
We Couldn't Find A Name For This Alpha

7
General Discussion / Re: Shotgun missing 1 foot away?
« on: December 01, 2016, 06:56:45 AM »
"I do have a question: how did your level 0 shooter get the sniper rifle? Whenever I draft a pawn, I always have to order them manually which weapon to pick up. Have I just been micromanaging my pawns unnecessarily? >.> Boy would I feel silly."


Not my pawn, it was a raider. Also he was a brawler... a harawler with level 0 in shooting aimed and hit one of my pawns

8
General Discussion / Re: Shotgun missing 1 foot away?
« on: November 30, 2016, 11:05:38 PM »
Soo... i had this problem. Siege shows up, draft people... ok a level 0 shooter gets a sniper rifle... get my brawlers behind cover, have to dash across a plane. The sniper was got one shot off, and it hit my brawler... not only did it HIT it also TOOK OFF A LEG! 500 exp to that shot. It should be locked. 10 on wards can hit very small areas on the body, and level 0's can be lucky if they hit the body. I don't see a way without tweaking shooting skill, but it's so weird how level 0's can even aim the sniper and/or hit something with it. You wouldn't give a civ a high powered sniper rifle with no training after all. Maybe something where if you are low skilled and use a complex weapon, you have a chance of failing. Maybe a cut arm, or you shot your foot. Burns on your hands ect.

9
General Discussion / Re: A16 Hype
« on: November 26, 2016, 03:16:16 PM »
I am so ready for alpha 16! Hypeeeeeeeee

10
General Discussion / Re: Predicting the name of Alpha 16
« on: November 22, 2016, 08:59:44 PM »
"Mufflo Caravan"

11
I really didn't care any way. Tell me how it effected sales. If you cared so much why did you not refund the game? The interview part pissed me off. But eh, what you going to do.

12
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: November 05, 2016, 11:15:47 PM »
4397 Hypeeeeeeee!

13
General Discussion / Re: A16 Hype
« on: November 04, 2016, 10:10:38 PM »
Every time a alpha teaser comes, it just makes me very happy that i'm a public tester to make the game better! I can't wait for A16!

14
Outdated / Re: [A15] [v 1.0] German Wehrmacht
« on: November 04, 2016, 10:09:22 PM »
WW2 mod when?

15
Releases / Re: [A15] Orassans
« on: November 04, 2016, 10:05:48 PM »
I know the lore says no alien races, but eh what ever. I don't like furry s, but you seemed to put in the effort. Thumbs up for a non low effort mod. Good job!

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