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- April 17, 2021, 06:37:27 PM
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For remplacing the alphabeaver incident, why not some alphaTermite (Giants termites) ?
Thx for your insights Igabod (Hey modding your Biodiversity mod was one of the thing that put me in the modding things ^^) I will probably keep the "core" mod as is, and provide little patches alongside
A lot of people use Vegetable Garden for additional crops, so it might be a good idea to separate the plants and the animals.
The plants and animals can't be separated due to the way that the game was coded (i.e. the same file is used for both). You can customize your plants/animals in the file:
Defs/BiomeDefs/Biomes_Moderate.xml
A Vegetable Garden patch may be released in the future.
Best lift the skirt and make sure the mods arnt the same sex as a merger between them would be a sin against godAnd only 2 mods at a time please..none of these polygamous merger shenanigans. Also back in Alpha 1986 Advanced Lamps and I alloped and produced a baby out of wedlock. LED should know Lamps isnt a virgin and has a bastard child named Bathroom NightLights.
Hi, I tried to use this mod in combination with my mod (https://ludeon.com/forums/index.php?topic=20061.msg220883#msg220883), and it stopped chairs being built even though my mod and yours do not use any of the same xml files. Any ideas on what the conflict could be?
What part of my IS VERY GOOD HAT, YES? comment was ambiguous in that this mod is about a Russian hat?
How do I pack it into a standalone mod?Dismar could you pretty please make two quick standalone growable agave mods? one for growable in soil agave and one for hydro basins? There was a old mod but I believe it is defunct.you just want to grow agave in soil and basins?
As much as I would like to use your original mod the mod overlap would be unmanageable.
Dismar pretty please with a boomrat on top?
just go into Mods/core/Defs/thingdefs/Plants_Wild_Arid open with wordpad
agave is the first plant
and add the following code after "<fertilityMin>0.3</fertilityMin>"
<sowTags>
<li>Ground</li>
<li>Hydroponic</li>
</sowTags>
Then change the harvest yield size to like 10
have you considered adding oceanmod (the one that adds an open ocean biome)? it could be a cool challenge
I'm not sure it's compatible with BiomeSpawnTweak and MapGenerator (if I remember correctly it isn't). But you can disable those two and add the one for an ocean biome, if you enjoy it