Last year I've thrown around and made a thread or two on a similar idea of reworking damage and melee. The power armor is a solid case on how shallow it's currently implemented, although i made a case on how this is also obviously bad on how pawns break apart doors and walls made of stone with punches. Not cool.
So yeah, +infinite to damage rework. It definitely needs a flat number thrown somewhere besides a % reduction.
Also agree on melee. There's a thousand ways to make melee better than it currently is, but preventing the logical error of allowing so many bodies in a single space should be priority.
Too bad Tynan hasn't made too many comments on the subject (if at all). if anyone has any quotes on this feel free to post it here.
So yeah, +infinite to damage rework. It definitely needs a flat number thrown somewhere besides a % reduction.
Also agree on melee. There's a thousand ways to make melee better than it currently is, but preventing the logical error of allowing so many bodies in a single space should be priority.
Too bad Tynan hasn't made too many comments on the subject (if at all). if anyone has any quotes on this feel free to post it here.