I am not capable enough to do that my self. Which is why im asking here
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#2
Mods / [Mod request] Weapon limits
May 24, 2020, 12:14:30 PM
Simple hopefully where i can limit all weapons on the world IE have nothing but muskets or nothing but swords for all factions.
#3
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 14, 2018, 04:25:40 PM
Followed it to a T, deleted everything i had/unsubbed, deleted everything where the xml file needed to go and all the mods where already ticked so. Im not sure what else i needed to do
EDIT: Fixed it, it was some kinda setting in the mod options
EDIT: Fixed it, it was some kinda setting in the mod options
#4
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 14, 2018, 02:54:41 PM
Nother question, why in the work tab does the text not exist? there is literally no text telling me whats what.
#5
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 14, 2018, 12:16:14 PM
Ah right, looks like im gonna get the mod pack then
#6
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 13, 2018, 06:19:11 PM
I just want the one with the monsters. Also forgive me its been a while since ive been here. I prefer steam where i just click a button and have a mod ready Can i download just the one with the monsters?
#7
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 13, 2018, 05:52:44 PMQuote from: Harry_Dicks on February 13, 2018, 05:29:52 PMQuote from: Mechanoid Hivemind on February 13, 2018, 04:34:42 PM
Is this compatible with combat extended by chance?
From the very front page:
My bad i wasnt paying attention to the mod name. I just wanted the darkest night mod from this but cant find it in the mod list. I might be blind. Came from the one on steam thinking it would take me to the darkest night mod but it brought me to the modpackQuote
Hardcore SK can be loaded with only 4 activated mods after CORE (minimal comfortable start), in the following order:
Core, Hugslib, AlienRaces, Combat Extended, Core_SK, ResearchPal
#8
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
February 13, 2018, 04:34:42 PM
Is this compatible with combat extended by chance?
#9
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
February 09, 2018, 08:18:06 AM
Theres a crash when queing the KPV (i believe) machine gun when you set it to craft and then leave the game it wont boot back up it just crashes to main menu
#10
General Discussion / Re: Rapid aging
January 20, 2018, 03:12:40 PMQuote from: MarvinKosh on January 20, 2018, 03:14:13 AM
If you find a useful prisoner who has rapid ageing, you can halt or slow the progress of the disease by giving them high-quality care.
You can reverse the effects of ageing entirely if you administer a youth serum (available as a quest item).
In previous versions of the mod, the ageing was instant and there was no way to counter it.
Also, perhaps it would be wise to read a mod description before you install it. Just saying.
I did read it but musta missed that
#11
General Discussion / Rapid aging
January 20, 2018, 12:12:25 AM
What mod adds that? It basically makes my useful captured pawns useless cause it gives them all the aged health issues and it sucks
#12
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
January 18, 2018, 03:30:46 PMQuote from: Harry_Dicks on January 17, 2018, 10:57:20 PMQuote from: Mechanoid Hivemind on January 17, 2018, 10:56:01 PM
Has this been properly updated to 18? Im afraid to start over and lose progress if it isnt. But will restart if it is ready
The release for B18 is out, but unfinished I believe with some bugs.
How about CE guns? is that updated?
#13
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
January 17, 2018, 10:56:01 PM
Has this been properly updated to 18? Im afraid to start over and lose progress if it isnt. But will restart if it is ready
#14
General Discussion / Re: How often do AIs steal things?
August 10, 2016, 09:45:49 PM
It seems they will capture a down pawn vs taking gold or something. If a pawn is down and they flee its always capturing that pawn/pawns
#15
Ideas / Re: Save on death
August 06, 2016, 03:08:38 AMQuote from: Kaiser23k on August 06, 2016, 01:59:44 AM
Do the developers actually view these forums? (As you can see I'm new here). If not, where can I post this so it can get viewed and possibly added to the game? I really think this feature should be in Permadeath mode.
Thanks.
Yes our lord and savior Tynan will appear once a blue moon, and grace us with his presence, but is a rare occurrence. Yes he does scroll through out the forums