What rimworld desperately needs more than any
More content is efficient ui and overall reduction in micromanagement.
The micromanagement growth in the last two alphas has grown so exponentially I've really been turned off and haven't played nor continued my modding work.
Ironically enough, my mod, the romance mod introduced the ability to reproduce and relationship oriented traits. My next step was to make dynamic relationships and children spawn.
Please address the ever growing micro crush, it's killing my game experience. Take starting a colony, or producing obtaining new items? How many filters do I need to fiddle with or else you got a guy with no ac and worn socks going berserk!
More content is efficient ui and overall reduction in micromanagement.
The micromanagement growth in the last two alphas has grown so exponentially I've really been turned off and haven't played nor continued my modding work.
Ironically enough, my mod, the romance mod introduced the ability to reproduce and relationship oriented traits. My next step was to make dynamic relationships and children spawn.
Please address the ever growing micro crush, it's killing my game experience. Take starting a colony, or producing obtaining new items? How many filters do I need to fiddle with or else you got a guy with no ac and worn socks going berserk!