Ludeon Forums
- February 25, 2021, 06:10:43 AM
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(it's like i'm outside the kitchen and i can smell the delicious stuff that tynan is cooking.. haha)Considering right now it looks like he's cooking up ways to cause people to burst into flames and harvest their organs, it seems that the kitchen analogy is a bit strange. Granted it'd probably work for most kitchens in rimworld
Lookin forward to it!
Thank you sir
That is the type of input I was looking for. That being said I have completely rewritten the mod and will be releasing an up date soon.
Hay All,I hope that I am not sticking my nose in where it isn't wanted, but I downloaded that and installed that version, and the only error I got was from a line in the embrasure file that didn't define any research project. Since it was blank and there was no corresponding ResearchProjectDef, I simply deleted it and the rest works wonderfully. Even the 'Stuff' functionality appears to work just fine.
I think that I have gotten most if not all of the bugs out of it.
Skullywag could you take a look at it and tell me what you think?
Embrasures 2.0.9
https://www.dropbox.com/s/a1u5wwhvsfspt80/Embrasures%202.0.9.zip?dl=0
Brunayla
Minor bug or perhaps I'm missing something. I gave my guy 14 points in shooting and made him incredibly pale. In game he's tanned with 10 points in shooting, I've also noticed it with other colonists I make as well, there skills don't seem to set properly.That may have something to do with the bug I've seen regarding certain values not saving properly in the presets.
I seem to have a slight bug when an existing colonist goes on a mental break, is arrested and eventually recruited back, it seems they don't appear back in the colonist bar. Is this intended?Thank you both for the info, that definitely works for the time being.
Not as intended. That's a bug--I will take a look. I expect that if you save and reload the game that they will show up the bar as expected.
Double confirming this bug...not major at all a quick reload does indeed fix it.