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Messages - fetusthebard

#1
Releases / Re: [1.2.05] Hospitality (updated 13.09.2020)
September 20, 2020, 08:36:56 PM
Completely correct and slipped my mind entirely. Guess I'll have to find another multiple bionic part brawler :/
#2
Releases / Re: [1.2.05] Hospitality (updated 13.09.2020)
September 19, 2020, 11:08:44 PM
I'm currently playing on the newest patch, and there is a group of Empire titleholders in my colony visiting. I want to recruit one of them, but there is a message in their "guests" tab saying they can only be recruited by force. Is there any in-game reason for this? My recruiter is a Count, they are a Freeholder, just going from a story perspective they should jump at the opportunity to join my colony.
#3
Quote from: Canute on January 28, 2020, 01:57:48 AM
But i don't think it is Dubs Hygiene itself, or we would get much more similar reports since it is very popular.
There are actually a couple other open bug reports about Dubs Hygiene. It does have to do with the sound issues we were ruminating about, unfortunately, the new Dubs has a bug that is sending constant senseless logs because of some defs that apparently have no listed sound match. Removing (or rather making them not send repeat logs) didn't fix the issue in my case, although it seems to have worked for that OP and some others. Dunno what the actual issue is, but it must be in conflict with a pretty popular mod.
#4
If this can be closed, the issue is resolved. It was Dubs Hygiene that was causing the crashes. After over two hours without the mod, no more crashing.
#5
This might be the issue that I was looking at in my request for help as well. We were getting sound issues, and originally I thought it had to do with Hospitality and Slave interactions (because it seemingly fired when visitors happened), but I'll try to use your fix and see if it works.

Edit: After attempting this fix, no, it did not fix my issue in particular. Thank you for bringing it to my attention still, I'll look into whether or not Hygiene is the mod crashing me.

Edit 2: It is most certainly Hygiene. I removed it, have had 0 problems.
#6
Well, can't be helped. Is anyone else free to give this a once-over? I'm taking out mods one at a time (other than the Alphas, as my base and pets are both alpha animals and biomes). I think the sound issue might be something, if I recall when it freezes there's always music going.
#7
New (slightly) better log!
(MAYBE?)
#8
Quote from: Canute on January 11, 2020, 03:05:48 AM
Some people report some issue when they launcher Rimworld over the steam launcher/steam overlay.
I'm running DRM-Free. I should have mentioned that earlier. But good news! I got it to "crash" again (you were right, it's not legitimately crashing, it's freezing up and then windows forces me to close the program). I'm going to keep trying, but I do have a log from that last one. It's attached. Might not have what I'm missing there, but it might. I don't know.

Edit: Looking over the log, it seems the game locked up after a Hospitality visitor group was turned away, and it also seems like there were some slave-pawns spawned with them. Those two mods might be the culprit: a combination of auto-sending away Hospitality pawns with slaves involved. I'm not sure yet, still reloading the save.
#9
Quote from: Canute on January 10, 2020, 02:50:15 AM
is this logfile from after one of these random happening or just from regular gameplay ?
There isn't any error, which mosttimes are the reason for such freezes.
Yes, that's why I originally thought it was a load-order or compatibility problem, and used a Mod Sorter to try to fix the problem. If I can grab a log while the crash is happening, that'd be ideal, but it freezes randomly a couple minutes into the game, and it's very difficult to grab it at the right time. I guess that's my next step here.

As for the log I posted, yes, that was a log that was outputted after the crash. Or, I should say, that's the log that was in my Data folder after the crash. Since you guys have the save now, if I can capture the log before the crash I'll let you know with an attachment to this post.

EDIT: So now it is not reliably crashing. Which is problematic, as that makes this capturing of the log much harder.
#10
Mod bugs / Ongoing Freezes leading to Desktop Crashes
January 09, 2020, 06:19:32 PM
Hello. For the past couple of days I've been trying to create a stable Rimworld save with TechAdvancing, Glitterworld Tech, and Alpha Biomes+Animals. I've also got a couple QOL and Immersion mods (Hygiene, Surgery, Embrasures, Shield Generators, and Seeds+FertileFields+Bees to make planting actually feel in-depth). Don't worry, I have my mod config file attached, you won't have to go sorting through my log trying to find all of the 29(?) mods installed, most of which are quite small or prerequisites.

The problem arises seemingly randomly once a save is loaded. I have drafted all colonists and placed them inside before it happens, and the Freeze still occurs. It doesn't seem to be tied to pawn activities, although you can feel free to correct me if you find otherwise. I have a couple of tamed animals (Frostbound Behemoths from the Alpha Animals mod) but I haven't tried doing anything with them. I also haven't tried removing any mods, I've been trying to solve the issue with as many intact mods as my save allows (29 may seem like a lot, but I'm quite serious in my belief that every mod that I have installed is important and belongs in my load order). To this end I installed ModLoader (thinking it was a sorter) and then RWMS (an actual mod sorter!) to try to fix my load order. It did make some changes, but none of these has stopped the freezing+crashing.

So now I'm at a bit of a loss. Attached is my log, save, and mod config. I don't know whether any of them will be helpful, but by all means give them a look. I'm running Rimworld on Windows 10, Intel i5 9300H, 8G Ram, GTX 1650 Card, and the game never jumps over ~1.5 G ram use, until it freezes, where it jumps to ~3. With this build it should have no problem running this game flawlessly, even with quite a large colony (to be clear, my colony isn't large at all, I'm just ruling out hardware).

Thanks in advance, interested to find out what's going wrong here.

https://www.dropbox.com/s/fivjr9lv5fy9hd1/Output%20Log%20and%20Savegame.7z?dl=0

Edit: Just found out that my save is above (by  a lot) 1000 KB large, even compressed? That's... quite a lot. Is that normal for a 100% World? 
#11
Quote from: shakeyourbunny on January 07, 2020, 01:28:57 AM
to let RWMS ignore all stuff Steam.
Yup! It immediately worked on the first try after disabling the Steam search. Was the option being set to False messing with the pathing I set? Now I'm sort of embarrassed  :-[
#12
This is sort of a support request, but more because I'm stumped and less because I believe the tool isn't working for me. I use the DRM-free version of Rimworld, and in the config file set the pathway to my Config folder. The sorter then throws an error out, claiming that it cannot find the ModsConfig.xml. I've checked, and the ModsConfig.xml is in that folder, and the pathway seems correct looking at it multiple times. Also of note, when I remove the quotes around "Ludeon Studios" and "Rimworld by Ludeon Studios" the sorter immediately attempts to look for the Steam Directory. This leads me to believe I'm formatting the configuration correctly, but messing something else up, as the program still doesn't detect the XML file.
#13
Welcome back! I've missed this addition!
#14
Outdated / Re: [A16] Psychology (2017-2-2)
March 26, 2017, 11:07:52 PM
I've had Psychology installed for a good 5 or 6 colonies now, works perfectly with all of the mods I've tried. I'm very impressed.

Besides sucking up to you though, I noticed that Smokeleaf was having no affect on the anxiety of my pawns. Considering Smokeleaf is a thinly veiled reference to weed, and weed helps improve symptoms of people suffering from anxiety, would you ever adjust the way anxiety works to benefit from Smokeleaf use? If you don't want to get caught up in that I don't actually mind, just wanted to know if it was a suggestion you had thought about before.
#15
Outdated / Re: [A16] Rainbeau's Fertile Fields
January 23, 2017, 10:25:27 PM
Am I the only one having issues with the provided link? I refuse to use steam for Rimworld (specifically because of modding), but I'd still like this mod. Just wondering if it's an issue on my end.