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Messages - Merry76

#1
General Discussion / Re: Difficulty
March 17, 2015, 03:00:52 PM
The only problem I currently see with the difficulty (Cassandra) is that it gets harder with time without giving the player any way (other than killboxes) to compensate for it. So, ultimately the game wants you to fail, and the only way you can prevent it is by build a killbox and bugger off (build a spaceship) before your killbox breaks. Or you build a killbox that cant break - which probably has to exploit every AI quirk there is.

It gets a race between the killbox and the ridiculus amounts of raiders basically. Was fun for a while, sure. However, "how long can I hold out until I loose/stop playing" started to demotivate me instead of motivating me. I found myself only playing less and less because of that.

Everything IMO, for sure. I rather like the game, but if the game wants me to loose ultimately, I ultimately dont want to play it anymore it seems.
#2
General Discussion / Re: Do you ever use melee?
October 10, 2014, 01:01:03 PM
Because the game uses melee entirely wrong, I dont ever use it.

What do I mean with wrong? In Rimworld, if you have a low melee score, you are not able to hit a human sized enemy reliably. You then get better and better until you hit pretty much every time. However, your melee skill does not help you to avoid being hit.

In short, its exactly the other way around than it is in real life: its damn hard to land a clean hit on a good fighter, even for another good fighter. Fights between novices usually end quicker because they cant protect themselves as well as masters, and hitting a man sized object is rather simple if it doesnt dodge or block properly.

I am not saying that Melee skill shouldnt affect the ability to hit, but it should mainly be an evasive bonus. If the game wants melee to be somewhat realistic, that is. If it doesnt give a damn about it, I might only ever use it in dire situations (ambushing a sniper, for instance).
#3
Off-Topic / Re: Worst nightmare you've ever had?
September 12, 2014, 05:21:28 PM
Being tied to the ground and slowly cut up from the hip upwards... doesnt sound too bad, right? Problem is, I kind of dreamt I felt it too (which should be impossible). Maybe I dreamt that I had a dream where I was cut up, and the imagination that I felt it was part of the first dream? Or maybe I am a freak and can dream pain. I dont dream much though, so I cant really tell.
#4
Ideas / Re: Colonists morals. And other non combat ideas
September 12, 2014, 05:17:39 PM
Quote from: Geokinesis on September 12, 2014, 08:18:20 AM
Whilst you colonists aren't happy about being attacked they clearly and correctly feel indulging in slavery is not acceptable for their colony. I mean unless you just populate your base with psychopaths.

Well, its a bit strange that you can buy slaves from a slave trader and nobody cares about it either. A moral set could mean that they like "freeing" slaves by buying them (they dont seem to be slaves after you bought them, and go "I am a free rimworlder, I want to have a nice bed and surroundings" immediately), or it could mean that they dont care about slave trading either (living in a world where its common would elevate it to "normal/tolerated" - even if the normal is a bad thing).

People could also be angry if the evil pirates that where captured are treated too nice shortly after they where captured. Visiting a prisoner to punch him up a bit might be on their mind, and make them feel "good" while it would outrage other, more civilized colonists.

In short, this sounds awesome. Let colonists react differently to stuff ;)
#5
I hope you dont mind if I do not jump through the hoops of cutting your big posts into the relevant pieces and requoting it all again, because you wrote quite a lot (which isnt bad, mind you. Nor is it my intention to convert you to my side. I just enjoy these kinds of discussions). Let me just assure you that I read and understood it all  ;)

Also, I dont need to reply to everything you wrote because we more or less agree on several points, even if we have not stated so. It is implied however.

For example, the Rimworld interface, and its lacking military and gear management. Its super awful. It works, yes. You can undress and dress people with a mouseclick, wich is VERY intuitive (and accessible). But its horrible to not have an overview, because an overview does not exist - yet.

Another one is that you already have hotkeys in Rimworld - for instance (iirc "H" for hunt, again very intuitive). But, and this is a big "but", it only works if you are already in the submenu that already contains hunt as an icon. You hardly benefit from it the way you would if you could use it from anywhere - but that would of course limit the amount of commands you could apply to the keyboard as short commands. I am not sure where the keyboard hotkeys are going, but currently you are better off just ignoring them alltogether. This is of course weird for someone who played DF or even Gnomoria (games you can hardly play without keyboard commands), but Rimworld currently feels weird when you try to use them.

The list is probably much longer, but I am not really in the mood to go into every flaw...

Now its a bit unfair to say that Rimworld isnt finished, and it just might get such Features before it is finished - mainly because DF doesnt claim to be finished either. So they kind of are on the same ground in that regard. I just think that we will get a better solution from Rimworld - way before DF will ever produce a UI that is accessible (again, not "learnable" or "usable". Programming is learnable too, that doesnt mean that many people enjoy coding in C++ or assembler (just an examples)).

Concerning Flavour: I think you dont know me (yet), but I have stated on various occasions and on several forums that I value Function over Flavour any day of the week. Indeed, I could care less about having several biomes or huntable creatures. I dont want 5 different ways to produce fiber. This is all stuff that could be done by mods, very close to release, or even left out alltogether. I want stuff to work. I want stuff to be fun to use. I also want some management screens (gear comes to mind) or commands that work. I want a challenge thats also fair. Slapping another grahic on "huntable beast" and giving it a different name does add flavour, but adds nothing to the game for me.
#6
Off-Topic / Re: Dumbest thing you've ever heard?
September 11, 2014, 04:07:53 PM
Quote from: Geokinesis on September 11, 2014, 03:25:38 PM
Also despite my university education I still find it funny to refer to him as dick dorkins after that infamous tweet to the nytimes.

You have to be more specific. The honey thing, the down syndrome thing or the elevator gate thing? The man tweets a lot of stuff ;-)

I can imagine the down syndrome tweet is the most controversial one. However, its what I would do if I was in this situation. At least I think I would - you cant be sure about stuff like that, and there is always another human involved :-/
#7
Off-Topic / Re: For All The Anime Lovers
September 11, 2014, 01:57:40 PM
Quote from: vagineer1 on September 11, 2014, 04:04:15 AM
Same here. When Cowboy Bebop ended I actually cried a little. Then punched a wall because it only had one goddamn season. Something relatively similar happened with Soul Eater, I was disappointed that it ended.

Well, Soul Eater did have a ridiculous stupid ending. I was disappointed in two ways: how it ended (the baddest thing in the world ended because of emo feelings? Come on now! That thing even temporarily KO'ed Death himself!), and that it did. Some Gecko Ending, right there.

But I get that a lot: sometimes I stop watching an anime because I dont want it to end. Halfway or tree quarters through. On the other hand, the things that simply dont want to end, or drag on foreeeeeeever are no fun at all. Bleach comes to mind. That piece of garbage just throws new characters at you all the time, and cant finish an arc anywhere near my normal attention span. So it has to be a middle ground, I guess. Even if I dont want a good thing to end, it has to. But at least make it a good ending (sad endings can be good too. Bokurano has a good one, and so does Saikano. Good ending, but sad as fuck).
#8
Off-Topic / Re: Dumbest thing you've ever heard?
September 11, 2014, 01:50:03 PM
Quote from: Geokinesis on September 10, 2014, 10:55:35 AM
Anything Richard 'Dick Dorkins' Dawkins says.

That doesnt sound like you actually heard anything he said or read anything he wrote. But changing his name like an elementary schooler would - I guess you would have a hard time to understand it anyway.

I rather enjoy his work, and do find it food for thought - even if I dont agree with everything he says or writes. Which is kind of the point of his work and writing style.
#9
General Discussion / Re: Worth Pirating?
September 09, 2014, 07:48:53 AM
Quote from: gullfounder on September 09, 2014, 02:25:18 AM
I have been following this game for over an year. Really really wanted to play. Many times i asked the dev to put on steam or at-least give us alternate way of payment. But no response. Just soon TM.

Tynan will put it on Steam when he is ready for it. There is no pressure to realease it in early access, as early access has its own problems (people starting to cry "refund" when they find out there are bugs in an alpha, or when they think the game isnt being finished in the time they want it... stuff like that)

You could at least try to mention what kind of payment method you would have needed. Because all the usual ones are still working. Also giving some bloke the money and ask him to buy it for you is still an option.

Quote from: gullfounder on September 09, 2014, 02:25:18 AM
But i just downloaded the pirated ver. Sorry, couldn't wait any longer. thanks for support.

I bet you are mighty proud of yourself.

No support from me.
#10
Quote from: Xerberus86 on September 08, 2014, 03:01:57 PM
just because something looks better doesn't mean that it actually does its job better ;).

Yes, it kinda does. When it is a game, looking appealing is part of its job. But you might notice I wrote "accessible" not "better to play once you learned it properly". Something which I probably will never do with DF. The main reason isnt that I am unable to learn to play it (I consider myself to be of a bit above average intelligence - which should suffice for a menial task like learning a game), its just that DF has such an elitist approach with its "either you learn how to play it, or to the casual games with you" and is happy with it. Indeed, it wallows in this. If you look at the tasks you have to do to set up an army (there is a chart somewhere) - the game doesnt try to be accessible or fun to play. It tries to be as detailed and pseudo-realistic as it can be. Which isnt fun to me (and several others) at all. It would probably feel like work to play it. Hell, my actual work is probably more fun than playing DF.

The best part of good game design is always to question if anything you add adds to the fun of the player. Not if it would make something more detailed, realistic or pleases you. Because if it isnt fun, why add it? Games are meant to be fun - its their sole purpose.

Cue the different kinds of fabric in different kinds of quality in DF. Adds anything? No it doesnt. Afterall what is the difference between a cotton sock and a wool sock? It just clutters your interface even more than it already is, and maybe some dwarf will react allergic to the wrong kind of fabric and slaughter your tailor. In my opinion (and anybody is welcome to disagree) DF went off the deep end with this. It needs less of things to be more fun, not more of them.

To elaborate my point: Imagine Tynan would add 3 different kinds of gun for each basic one we currently have, with only minimal differences (like .38 pistols, 9mm Beretta and 10 mm Fallout Gun - all 7 damage, but differ 1 range and 0.1 sec firing time - not very significant). And then adds ammuniton, which differs from gun to gun. Would it now be more fun to play Rimworld? Certainly not. But it would be closer to DF, but in a very un-fun way.
#11
Well, one of the preliminary games was kind of an adventure game (zombie apocalypse survive thing). However, I do think that Rimworld as it develops right now is a way better direction.

I never understood the fascination of DF Adventure mode. Sure you can explore a whole world, but its a VERY bland and uninteresting world at that. There are several rogue likes that do a way better job than DF Adventure mode does, thats for sure. Toady would better focus his energy on making the game actually fun to play (this includes more accessible, btw).
#12
Off-Topic / Re: For All The Anime Lovers
September 08, 2014, 12:01:38 PM
So many I cant count. Although I seem to have a non mainstream taste, judging from what was mentioned here. Or just... different.

I enjoyed
Saishuu-Heiki Kanojo (thats an outright depressing one - dont watch if you dont like depressing stuff)
Bokurano (Its like Neo Genesis Evangelion, but NGE does look like Carebears compared to it)
Trigun (Fun thing that has a severe case of Cerebus Syndrome)
Full Metal Panic (For the slapstick and the explosions. The mecha where a bit weak though)
Hellsing (There are two of them, I have only seen one yet... The one with the zombie nazis is still on my long list)
Rozen Maiden (Desu)
Vandread (Space stuff goes boom, Guy gets a harem and has no clue what to do with it because they forgot what sex was... its a long story)
Ah! My Goddess (Because of Belldandy)
Seto No Hanayome (Easily the best slapstick romantic comedy I have ever watched)
Nagasarete Airantou (Also slapsticky, but not (really) romantic. Also a huge harem he doesnt know what to do with)
Ranma 1/2 (Why has no one posted this one?)
Utawarerumono (Not a lot of people like this one. I do however. Its a strange one)

... cant remember many more. I usually tend to read the mangas instead of watching the anime. Animes often botch up the story, so the mangas (and to a certain extent the visual novels, if you can stomach them) treat the stories better. In a few cases the Animes are better than the manges (see Seto No Hanayome - the Manga is a horrible almost alway unfunny mess with a very chopped up flow. The Anime is hilariously well done).

Also quite a few that where already mentioned. No reason to go all "me too" here ;)
#13
Off-Topic / Re: Dumbest thing you've ever heard?
September 08, 2014, 11:42:39 AM
Quote from: skyalert32 on September 08, 2014, 07:42:55 AM
Easyly this website http://www.landoverbaptist.org

Thats a parody site. It hardly counts as stupid if its meant as parody. It is pretty silly though.

My vote would be the time I heard about Ken Ham actually trying to "re build" the ark. That in itself is pretty silly, alright. But he tried to do it to proove the story was accurate, which graduates this from silly to outright the dumbest thing I ever heard. Not sure if they are still building it (on dry land, because it would never float without breaking, no less), or if anyone who is building it realizes that it is pretty big, but nowhere near big enough to fit everything into it that was supposed to do so.

So yeah, its borderline fractally stupid.
#14
General Discussion / Re: How do you deal with mechanoids?
September 06, 2014, 06:41:50 PM
Quote from: ChrisW on September 06, 2014, 10:30:06 AM
Rain does damage them.

If this is true, you could torch a part of the map in the Rimworld way of doing a raindance (if there are enough fires, it will rain). The rain then damages the Mechanoids, and they wouldnt even agro because they cant know it was you that did the molotov-raindance *G*

Feels like cheating though.
#15
Diseases should kind of be in the game, but I'd rather not have the ones we currently have (except maybe the flu).

Reason for this is mainly that not everyone is taking it as well as you do Fruit loops. Some people would very well find it tactless to see colonists be treated differently if they had stuff like Cancer, Cystic Fibrosis, Aids or even Ebola - because they came into touch with stuff like that, and "dangerous" diseases and maladies leave emotional baggage. For example I lost my uncle to Leukemia and my Godfather to Aids - so I guess almost everyone has some of that baggage. I too dont mind much (as I am hardly traumatised by it), but I am fairly certain that some people will do.

The other reason is that diseases shouldnt be prohibitive. I personally wouldnt like chronic diseases to be a reason to play "shoot that colonist from VERY far to save the colony". They should be something that you have to come up with an incentive to overcome, not solve by bullet. Likewise, the storyteller shouldnt take colonists from you by giving them a disease where they'd better off be dead too. Sure, Glittertech might be able to cure everything, but that is GlitterTECH - a single Glitterworld inhabitant cant reproduce a treatment center in a few days of looking at a research table for a few days. And neither can a Caveworld herbalist, btw. (though from gamplay mechanic, he could).