Quote from: Canute on December 09, 2018, 05:47:54 PM
How the game should know the current caravan is underway for these trade request ?
a drop down field with a list of all requests would be enough.
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Show posts MenuQuote from: Canute on December 09, 2018, 05:47:54 PM
How the game should know the current caravan is underway for these trade request ?
Quote from: falcongrey on January 15, 2016, 11:19:01 PMQuote from: A Friend on January 15, 2016, 11:10:55 PM
I'm not sure randomizing the difficulty and story teller would be all that great. I for one would use the heck out of this. But I don't want to end up in Easy Basebuilder.
Another thing you could randomize would be equipment and resources.
I personally wouldn't mind setting the difficulty and story teller for the same reasons, but I like the idea also of the 'randomized start equipment'. On a thinking side of it, you could be waking up on a ship where no one sat up the escape pods properly and may only get down there to find "Oh hay, I have a pack of gum! What did you get?" situation.
Quote from: christhekiller on August 24, 2015, 06:10:02 AMwargs - yes. hard to train though.
Largish dogs usually are a safe bet. Labrador Retrievers, Husky's and I think Wargs. I do believe Elephants can also haul, and Thrumbo's though I've never had one, but the legends say they're smart enough, and they certainly are large enough
Quote from: Tynan on August 23, 2015, 05:58:13 PM
Interesting, thanks for the info. I'll have to review the poison ship balance. It may be too hard - or it may be ok. You are on Randy Extreme. Not really supposed to be that survivable.
Quote from: Tagasaki on August 25, 2015, 12:30:36 AMi know that.
at the meantime you can use "expand no roof" zoning under the architect and zone/area