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Messages - CodyRex123

#1
Support / Issue since most recent intergration update
December 08, 2022, 04:00:19 AM
Ever since the most recent intergration update between Biotech and Ideology, I've had this one issue with my sanguphage pawns. I won't lie, I'm not the best at determining whats causing this and I of course do know its probably from some mod. I just haven't been able to figure out which one.
The game is throwing an error when they try to get a hemogen pack to fill up on hemogen. Essentially, its saying that the job allows only zero to be picked up.
https://gist.github.com/HugsLibRecordKeeper/2b3e0956c568510f343d6b0ad7f64710

I've put off playing the game several weeks hoping it'd resolve itself because I can't find a clear path myself to get it fixed aside from a painstaking process of hunting down any mods that mess with carrying. But now not anymore, does anybody have a barest hint of a clue of something I could do to fix this? I certainly don't think forever manually making them consume hemogen is viable.
#2
This mod is awesome, and while the music you made isn't completely seamless with the game, its fits very well.
Awesome job, hope you keep this updated because the current RimWorld music hasn't been changed or added onto for so long. XD
#3
Alright, I do have alot of mods, but none of them mess with the surgery/human stuff, but I get a error that states: Could not resolve cross-reference to Verse.RecipeDef named GlassEye.
it also says the exact same thing for the crystal eye, and both repeats in the error log about 4 times each usually.
#4
Amazing, lol.
#5
The nutrient value doesn't really matter, It will always fill up the hunger bar.
About those other ideas, not sure.
#6
*Sigh* And thats what i kinda said, Industrious worlds won't really have that, However, seeing as we have both a cryosleep time and normal time, Who ever said that someone's past is the only thing they had happen in their life? What if 60 year old Sara had lived also on a glitterworld planet of which the main goal of life is enjoyment? Thats not including the fact that most back stories in the game gave a lot of room to plant a tree.
Also, Rather not deal with a grammar thing, If the spell check doesn't say its wrong, then its fine. Then again... thats is said to be wrong... WTF?
#7
Quote from: Vaperius on March 06, 2015, 10:06:39 PM
Quote from: CodyRex123 on March 06, 2015, 09:59:35 PM
Makes sense... except that nearly everybody has planted a tree in their lifetime so yea...

assuming your refering to the forestry thing; yeah it more "suddenly we can plant trees mean for tropical climates in a desert"

Hmm....there another nerf; diversify soil qualities so that you have to improve soil gradually to be able to plant larger and more impressive plant types.

Think about it; if soil had...grades

A,B,C,D,E,F

F Grade is potato's, Poverty Grass etc

A Grade is Devilstrand and Oak Trees

Get the idea; then you'd have to either seriously invest in improving soil quality to grow trees and devil strand (which as it is is kinda over-powered once you get your first load of it)

then we'd find a compromise...perhaps...thoughts anyone ?

Alright, You/your family has planted a tree before right? In real life? Thats what i mean, Why would it be any diffent so many years in the future, except on industrious worlds. But whatever, ya get what i mean.
#8
Makes sense... except that nearly everybody has planted a tree in their lifetime so yea...
#9
Mod seems awesome, but i don't wanna get trolled from space like what happens with the Crashlanding mod..
#10
General Discussion / Re: Alpha 9 - colony efficiency
March 06, 2015, 08:57:45 PM
... What the heck did i just watch?
#11
Ideas / Re: Tamable Animals
March 06, 2015, 08:52:10 PM
I would think of a mood buff and hunting animal as the other topics had posted about.
#12
Sooo, sorta Dwarf corpish Dwarf Fortress more...?
Sounds just about right, nice, but i still think that there should be raiders of some discription, but there shouldn't be anyone living on the planet.
#13
Errrmh, alright, so heres a question, what mods make it so that the infection no longer works? Because i kinda don't have dead bodies becoming zombies anymore.
#14
Its probably this mod, i just did the same and now i can't order my colonist to even use a comm console.
#15
Stories / Re: Mini storie of an unlucky colonist
March 06, 2015, 07:51:40 PM
LOL, it made the lightning strike him then!