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Messages - Bemoteajh

#1
Ideas / Suggestion? stop with cosmetics
January 09, 2014, 06:19:38 PM
work on a character creator so we can role play our colonists
give more tech
give more buildings
give different maps with different creatures
something 

Portraits are something you do AFTER THE CORE GAME IS DONE!
#2
Ideas / Re: Got an idea for future modules?
January 09, 2014, 06:15:25 PM
Quote from: Sky_walker on October 04, 2013, 05:04:25 PM
WhackyRavenLand - you basically asked for an RPG.
It's different genre. ;)

NO
this game is an rpg/rts/sim/(defend your castle/dawn of war II)
your playing a defensive god trying to protect his followers
thats what a god game really is
#3
I dont care what you do as long as food in the stockpile will be made available for when the powers out... that really bugs me that my people dont go to the stockpile for food when the powers out they just starve
#4
Ideas / Re: Your Cheapest Ideas
December 27, 2013, 10:59:42 PM
1)Hardened Reinforced Walls
Pro- Cant be destroyed at all       
Con-Massive cost (4x normal wall) no power flow

2)Slower Growing/Less Food Required
Pro- Will slow down the flow of the game (crops instantly being ready makes for too much money for trades)
Con- Allows too much time to respond to emergencies

3)Solar Flare Pulses
Solar flare interruptions should be 1hr long every few hrs
and repeating for about 3 days
Pro- Cave settlements can still survive if only barely
Con-Cave settlements will be more common

4)Plague Doesn't Affect Hydroponics Or All Crops At Once
DUH!
#5
Ideas / Races
December 27, 2013, 10:42:32 PM
Think races would be fairly nice who doesn't love them selves some ugly/beautiful blue/green huge/tiny angry/stoic alien friends

Just for story purposes would require little in the way of actual code just new appearance for male and female and maby 2 variants of each
different starting stat values and available jobs
(one race has no social while another refuses to fight ECT ECT)