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Messages - TheDirtyMailman

#1
Bugs / Pathing Bug?
October 04, 2014, 02:39:15 PM
I'm playing on a Ludicrous map (the largest one available) and whenever a group arrives I get a lock up every 3-4 seconds until I delete them with the dev tool. When I look in the log it says [Name] Pathing from (x,x,x) to (x,x,x) hit search limit. It gets really annoying having to delete them, as I cannot even see a way for them to stop on their own since they just stand their on the edge of the map indefinitely.
#2
Ideas / Re: Your Cheapest Ideas
November 30, 2013, 03:06:18 PM
Quote from: todofwar on November 29, 2013, 11:03:07 PM
Blast walls, definitely. Some kind of reinforced outer wall that I can use for more effective defenses.

Other idea: shooting target, and new task: training. Colonists can have practice firing be a new thing on the priority list. Would give all those nobles and assasins something to do.
Yeah! They could even not conduct power.

Also. we really need some way to use the debris. Maybe like a debris processor of some kind that expels metal and uses power. Because I seriouslt don't know what to do with all of this slag debris.
#3
Ideas / Re: Your Cheapest Ideas
November 29, 2013, 10:31:54 PM
It really annoys me that raiders can kill my turrets with grenades. So, perhaps some blast-resistant walls that turrets can shoot over, but grenades cannot pass through

I doubt concrete walls could be severely impacted by molotov cocktails

Blowtorch - Highly damaging to structures, potentially lights fires

Fire Extinguisher - Allows an area (3x3 maybe) to be stifled at once. Only useable after firefighting level 5.

Windows  (with and without bars) - light can pass through, can shoot through, but pawns cannot go through

Some kind of double door

Overhead lamps - don't show up after installed unless zoomed in on

Fences - Like walls, but won't automatically create a roof when a closed space is made with them

The ability to remove roofs