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Messages - Arbust

#1
Ideas / Re: Your Cheapest Ideas
November 30, 2013, 06:45:22 PM
How about planetary traits asigned to the world when it gets created, say you have a planet with longer days so on the plus side solar panels get more energy but colonist get unhappy. or a planet rich in gas, so it spawns with more gas outputs or each gas output gets more energy but it harms colonists when outside (obiously little life).

Then maybe a raider how can break out of arrest.

we could have weapons drop along side debris and food/metal when ship crash.

the game talks about " no staying forever in the planet" how about starting the game with a part of the hull where you first crush. This could be an unmoveable object that would need alot of resourses or/and a special reserch tu fix, kind of Age of Empires Wonder. And when finished have the option to leave the planet. (this is no so "cheap" but sill wanted to added)