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Messages - Redx

#1
Outdated / Re: [Directory] Texture Packs
December 14, 2013, 09:36:14 PM
I cant seem to get it to work, just loads up a black screen with my cursor on it.  And when i try to make my own textures, half of them dont even work.
#2
Outdated / Re: [CustomScenario] Base Defense/Zombie Rush
December 06, 2013, 11:40:14 PM
Quote from: ItchyFlea on December 06, 2013, 12:46:34 AM
This is a custom scenario where you must defend your colonists and base from wave after wave of zombie attacks. Each wave has twice the number of zombies that the previous wave had. (Final wave has 128 zombies.) The zombies will start attacking sometime after day 10.

No mods are required to play this scenario. Simply download, unzip and place in your RimWorld save folder.
Scenario Map: http://www.mediafire.com/download/rrw7mcy1p7nujal/Zombie%20Defense%20rev2.7z

Some things to note:
• The storyteller AI has been disabled. When you have defeated all the zombies, that's it, game over.
• There are 2 trade ships in orbit that should stay until sometime around day 100.
• While it is possible to capture the zombies, do NOT recruit them! (They are heavily modified raiders and will cause problems on your team.)
• The final few waves are spaced further apart than the previous waves.
• Do not enter the zombie holding area, unless you want all of them to attack at once.

This took a rather long time to make (Roughly 20 hours). There may be bugs in it. If you encounter a bug, let me know. Also include the save file in your bug report.

Known Issues:
• Due to the huge number of zombies present when the map loads, the game may run slowly. This is no solution to this.

Fixed Issues:
• Zombies attempt to flee after first zombie in their wave is killed.

Thank you so much ItchyFlea, your'e honestly the best :) ill be playing this constantly and let you know of any problems I find :P
#3
Outdated / Re: [CustomScenario] Raid a Pirate Base
December 02, 2013, 08:17:29 PM
This is exactly the kind of thing i was talking about :D if you think you could do something like this for me that would be great, but I would definitely rather it be multiple waves, starting out small for a new world and slowly increasing.  And you could even just set the waves to increase exponentially and I can tell you around what day/wave it becomes nearly impossible to win. :)
#4
Outdated / Re: [CustomScenario] Raid a Pirate Base
December 01, 2013, 03:20:54 PM
Any chance you could put together a save where you have to defend yourself from a group of, say 20 raiders, that don't have weapons so its as if they are zombies? If not I could probably pull it off, but i thought this would be easier and more convenient for the public