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Messages - LittleMikey

#1
Help / Changing world generation names
December 01, 2018, 03:58:17 AM
Hi guys,

So I was wondering if it is possible to change the names of the different regions that spawn during world generation. I would love to be able to add some names of my friends and guildmates so I could have places named after people I know. Is this possible? Like I add a list of names and they generate randomly throughout the world? Not to the individual pawns, but the lakes and mountains and things like that.
#2
Mod bugs / Trying to identify mod error
January 21, 2018, 07:20:05 AM
Hey guys. So I keep getting this error in my log every few seconds. I can't work out how to solve it. Can anyone identify what might be causing it?

Thanks!

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn,RimWorld.IBillGiver) <0x00057>
at (wrapper dynamic-method) RimWorld.WorkGiver_DoBill.JobOnThing_Patch1 (object,Verse.Pawn,Verse.Thing,bool) <0x001dd>
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x0001e>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0003d>
at Verse.GenClosest/<ClosestThingReachable>c__AnonStorey0.<>m__0 (Verse.Thing) <0x000c3>
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3,System.Collections.IEnumerable,single,System.Predicate`1<Verse.Thing>,System.Func`2<Verse.Thing, single>) <0x0019b>
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00295>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x00bee>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00381>

Verse.Log:Error(String)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I have attached the output_log file

Mod list:
<li>Miscellaneous 'CORE'</li>
<li>Core</li>
<li>HugsLib</li>
<li>JecsTools</li>
<li>Humanoid Alien Races 2.0</li>
<li>EdB Prepare Carefully</li>
<li>Research Tree</li>
<li>Architect Sense</li>
<li>Clutter "Charged Weapons"</li>
<li>Clutter Weapon Hands</li>
<li>Sniper Turret</li>
<li>Clutter "Windows Stuff"</li>
<li>advanced powergeneration b18</li>
<li>Cupro's Drinks - Alcohol</li>
<li>[B18]-LinkableDoors</li>
<li>NamesGalore</li>
<li>Roppoi hair B18</li>
<li>Buildable Terrain B18</li>
<li>M-13's Solar Panels [A18]</li>
<li>M-13's Wind Turbines [A18]</li>
<li>Skill Overhead</li>
<li>No Debris B18</li>
<li>Modular Tables</li>
<li>Wall Light - B18</li>
<li>Straw Floor [A18]</li>
<li>Wanderer stat</li>
<li>Tobe's Dining Room [A18]</li>
<li>[FSF] Growable Mushrooms</li>
<li>Extra Doors[v18]</li>
<li>More Furniture [B18]</li>
<li>Higher Pop Storytellers[v18]</li>
<li>ModSwitch</li>
<li>[CP] Retro Joy (B18)</li>
<li>Large Animal Beds</li>
<li>Centralized Climate Control</li>
<li>Billy's Improved Load Transport Pods</li>
<li>Scaling Roads (B18)</li>
<li>I Can Fix It!</li>
<li>Bo's Milkable Animals</li>
<li>Chemicals &amp; Neutroamine</li>
<li>AnimalCollabProj</li>
<li>Storage Solutions</li>
<li>Allow Tool</li>
<li>NW Sterile Wall B18</li>
<li>Misc. Robots</li>
<li>Rimsenal - Enhanced Vanilla Pack</li>
<li>Realistic Rooms</li>
<li>High Tech Laboratory Facilities</li>
<li>GouRIMet 1.0</li>
<li>Floored</li>
<li>Hand Me That Brick</li>
<li>Fences And Floors</li>
<li>RIMkea</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Security pack</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Storyteller pack</li>
<li>Rimsenal - Rimhair</li>
<li>Rimatomics - Beta Test</li>
<li>Animals Logic</li>
<li>Simple sidearms</li>
<li>Stack Merger</li>
<li>[FSF] Efficient Utilities</li>
<li>[FSF] Ambrosia Bug Fix</li>
<li>Additional Traits v2.2 [B18 Update]</li>
<li>Industrial Rollers</li>
<li>Prisoner Harvesting</li>
<li>QualityBuilder</li>
<li>Xeva's Rimhair</li>
<li>Tilled Soil</li>
<li>A Dog Said...</li>
<li>RT Fuse</li>
<li>Fluffy Breakdowns</li>
<li>ED-ShieldsBasic</li>
<li>ED-Embrasures</li>
<li>Misc. Training</li>
<li>Glowstone</li>
<li>MiningCo. Spaceship</li>
<li>Additional Joy Objects</li>
<li>Predator Hunt Alert</li>
<li>CleaningArea</li>
<li>VGP Vegetable Garden</li>
<li>VGP Garden Gourmet</li>
<li>VGP Garden Drinks</li>
<li>VGP Garden Medicine</li>
<li>VGP Garden Tools</li>
<li>Where's the gravel? - Grayscale Edition</li>
<li>Spoons Hair Mod</li>
<li>Colony Manager</li>
<li>Misc. MapGenerator</li>
<li>Misc. Incidents</li>
<li>Misc. MAI</li>
<li>[T] MoreFloors</li>
<li>LT-Gardening</li>
<li>Apparello 2</li>
<li>FashionRIMsta</li>
<li>Misc. Robots++</li>
<li>Hospitality</li>
<li>MiningCo. LaserFence</li>
<li>MiningCo. MMS</li>
<li>[T] MoreBedsVanilla</li>
<li>[sd] medicaddons</li>
<li>[sd] spaceship</li>
<li>[sd] chicken nest</li>
<li>[sd] advanced powergeneration</li>
<li>[sd] pillows and beanbags</li>
<li>[sd] goodnight</li>
<li>MiningCo. SpotlightTurret</li>
<li>MiningCo. MiningHelmet</li>
<li>MiningCo. DrillTurret</li>
<li>More Sculpture</li>
<li>Prepare Landing</li>
<li>RimBank</li>
<li>[CP] Prisoner Outfit (B18)</li>
<li>[B18] Trading Economy Mod 2.4 </li>
<li>[KV] RimFridge - B18</li>
<li>Halo - Weapons</li>
<li>More Vanilla Turrets [B18]</li>
<li>Lolidrop's hairshop</li>
<li>Cupro's Drinks - Core</li>
<li>Cupro's Drinks - Soda</li>
<li>Cupro's Drinks - Energy</li>
<li>Melody Through Power!</li>
<li>Polarisbloc - Core LAB (rebuilt)</li>
<li>Polarisbloc - Security Force (rebuilt)</li>
<li>DermalRegenerator</li>
<li>Mechalit: Core B18</li>
<li>QualitySurgeon</li>
<li>AnimalCollabProj ADS Patch</li>
<li>AllowDeadMansApparel</li>
<li>Glitter Tech (No Surgery)</li>
<li>Turret Collection</li>
<li>Floor Lights - B18</li>
<li>[FSF] Improved Vanometric Power Cells</li>
<li>[FSF] Lightweight Building Polymer</li>
<li>Resource Replicator</li>
<li>Preset Filtered Zones</li>
<li>Project RimFactory</li>
<li>Better Workbench Management</li>
<li>VOHAIR</li>
<li>[sd] luciferium production</li>
<li>ExtendedStorageFluffyHarmonised</li>
<li>Zen Garden</li>
<li>Medical Training</li>
<li>Hardworking animals B18</li>
<li>LT-DoorMat</li>
<li>SS Researchable Stat Upgrades</li>
<li>Glass+Lights</li>
<li>Craftable Glitter Tech Weapons and Apparels</li>
<li>WM Hydroponics with lamps</li>
<li>Dubs Rimkit</li>
<li>Chemfuel Generator</li>
<li>Concrete Walls</li>
<li>Androids</li>
<li>CCP's Plant Stuff</li>
<li>ED-EnhancedOptions</li>
<li>JTReplaceWalls [B18]</li>
<li>Kane's Jukebox A18</li>
<li>Mending</li>
<li>Twi'lek Race</li>
<li>[KV] Show Hair With Hats or Hide All Hats - A18</li>
<li>Witching Hour</li>
<li>GeneticRim b18</li>
<li>Balanced Eclipse and Solar Flare</li>
<li>RedistHeat</li>
<li>Nier Automata Costume Set</li>
<li>Mending Beds</li>
<li>HolyWasher</li>
<li>Shear Those Corpses ACP</li>
<li>Tiberium Rim</li>
<li>Tiberium Rim Factions</li>
<li>RimRoads</li>
<li>Stuffed Floors</li>
<li>Expanded Prosthetics and Organ Engineering</li>
<li>[B18/A17] FuckFriendlyFire</li>
<li>Various Space Ship Chunk [A18]</li>
<li>Primitive Floors</li>
<li>Biomes!</li>
<li>Land Fill (Terrains+)</li>
<li>[RF] Editable Pawn Titles [b18]</li>


[attachment deleted by admin: too old]
#3
Hey so my error log is filled with these "Def-linked translation error:" things, should I be worried about them?
http://steamcommunity.com/id/LittleMikey/screenshot/903402282900567815
#4
Quote from: Harry_Dicks on December 27, 2017, 03:09:04 PM
Maybe I'm confused.. I looked at the repositories for the mods and most of them haven't been updated in a year. The only one I found that looked current was the storage mod. Am I not looking in the right place? Maybe someone could point this dummy in a more specific direction? Thanks! ;D

Yeah I'm not sure either, the only one I can see which has been updated is Extended Storage.
#5
Quote from: mrofa on July 16, 2017, 05:47:10 AM
As i writed here somewhere, im to cheap to pay 5$ to steam to be able to upload mods there, so i wont personaly uploading it.
Its 5$ or coffie and lets face it ,coffie always winz :D

Would you object if I uploaded it for you? I would make sure everyone knew that it was your mod, not mine. I just think you'll reach way more people via Steam.
#6
I love this mod. The art style for everything fits in so much nicer than like 90% of the mods I've seen. Are you planning on uploading to the Steam Workshop at all?
#7
Quote from: skullywag on June 29, 2017, 12:51:11 PM
Could be the conversion from float value to time in seconds value hasnt been done on the def??? I havent actually checked.
Well this is the current cooldown on my Gauss turrets:

Laser turrets are also really long in cooling down.
#8
Why does the Gauss turret take so long to fire? Or am I doing something wrong?
#9
How does the "Let guests buy items" option work? Like will they buy anything, or only meals? I'm scared that somebody will nab my good weapons and armour.
#10
Hey so I cleared my pawns and now I'm getting this error popping up constantly in my log:

Trying to save reference to a discarded thing Boomrat169786 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=pawn
Verse.Log:Warning(String)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing(Thing, String, Boolean)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.TaleData_Pawn:ExposeData()
Verse.Scribe_Deep:Look(TaleData_Pawn&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(TaleData_Pawn&, String, Object[])
RimWorld.Tale_DoublePawn:ExposeData()
RimWorld.Tale_DoublePawnAndDef:ExposeData()
Verse.Scribe_Deep:Look(Tale&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.TaleManager:ExposeData()
Verse.Scribe_Deep:Look(TaleManager&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(TaleManager&, String, Object[])
Verse.Game:ExposeSmallComponents()
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__90E()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
#11
Hey, so, forgive me for being a noob, but I've not used this pack before. Does it include everything in the "mods list" section (including those from previous releases) or is it just currently consisting of the two mods included in the A17 update section?
#12
Releases / Re: [A17] ResearchPal and HelpTab
June 19, 2017, 08:54:31 AM
You should submit ResearchPal here: https://ludeon.com/forums/index.php?topic=29505.0 I think it needs to be in the base game!
#13
Outdated / Re: [A17] SeveralPuffins mods for A17
June 19, 2017, 06:33:35 AM
Omg high five for knowing Asexuals exist! We are forgotten about far too easily >_<;
#14
General Discussion / Surprising family trees
June 17, 2017, 02:31:32 AM
One of my colonists' Daughter and Great-Granddaughter just turned up in a raid. The colonist is 29 (both biologically and chronologically). Has anyone else experienced any curious families?
#15
Quote from: faram45 on January 08, 2017, 09:24:44 AM
Until it's officially fixed, there's a mod that switches to the old scrolling research menu.
https://ludeon.com/forums/index.php?topic=28609.0
Thanks! I was worried I'd have to go back to playing without some of my beloved mods!