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#2
Releases / Re: [B18] Vegetable Garden Project [11/30/17]
December 02, 2017, 10:00:29 AMQuote from: dismar on November 30, 2017, 05:29:18 PMAnd the recipe uses smokeleafs... that's the wrong kind of "Cigarillos" ;)
...
-Garden Meds - Cigarillos bulk added
...
Some other Bugs/odd things i found:
- The (normal sized) sun lamp consumes more power that the heated version (1500W vs 1300W).
- Canned meals don't "remember" its ingredients, so human and insect meat is just fine.
- The canned meals recipe, by default, includes insect meat.
- The neutro flower don't require any research (maybe intend?).
- The (single) recipe for cigarillos and (single) recipe for Ibuprofen use drug production speed but requires crafting as skill, so a pawn who is incapable of intellectual will do the recipe and result in this error:
Code Select
Attempted to calculate value for disabled stat DrugProductionSpeed; this is meant as a consistency check, either set the stat to neverDisabled or ensure this pawn cannot accidentally use this stat (thing=Addy)
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
RimWorld.StatWorker:GetValueUnfinalized(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue(Thing, StatDef, Boolean)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
I don't know if i pitched this idea before (if so can't find the post, so ...), but i think to balance advanced hydroponics basins a bit more, they should require some fertilizer to build. And if you feel like it and/or for the sake of consistency, make the normal hydroponics basins require some dirt. 'Cause you know it it's kind of hard to grow something on steel and some components. :)
#6
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
November 19, 2017, 09:58:47 AM
The latest release of The Birds and the Bees on steam throws a lot of errors.
Some more in the full log
Edit: Also the URL in the about file points to the old thread.
Code Select
D:\Games\Steam\steamapps\workshop\content\294100\751049133\Defs\RecipeDefs/Custom_Recipes.xml: root element named RecipeDefs; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
Exception in custom XML loader for Verse.SkillRequirement. Node is:
<li><skill>Crafting</skill><minLevel>7</minLevel></li>
Exception is:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Exception parsing System.Int32 from "" ---> System.ArgumentNullException: Argument cannot be null.
at System.Int32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Int32.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.SkillRequirement.LoadDataFromXmlCustom (System.Xml.XmlNode xmlRoot) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[SkillRequirement] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.DirectXmlToObject:TryDoPostLoad(Object)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Some more in the full log
Edit: Also the URL in the about file points to the old thread.
#9
Off-Topic / Re: Count to 9000 before Tynan posts!
September 08, 2017, 01:48:31 PMQuote from: dburgdorf on September 08, 2017, 12:20:32 PMNah, sounds about right to me.
It's not Tynan's fault RimWorld takes 7,068 minutes to load. It's the 10 mods I have installed.
Wait. Something seems wrong, here....
Btw have you seen the new mod by remember to put name here?
I think you should up your mod list to 7069.
#10
Off-Topic / Re: Count to 9000 before Tynan posts!
September 06, 2017, 06:14:19 PM
There is no rule that say we have to post a number, it's just so that mostly there is not much else to say...
And just so you are happy.
7063
In other news i just started playing "Wayward Terran Frontier: Zero Falls" and oh my god the sound track is awesome, loving it!
And just so you are happy.
7063
In other news i just started playing "Wayward Terran Frontier: Zero Falls" and oh my god the sound track is awesome, loving it!
#11
Off-Topic / Re: Count to 9000 before Tynan posts!
September 06, 2017, 04:42:31 PMQuote from: mabor0shi on September 05, 2017, 11:03:12 PMPlz don't split the Tynan! I need my dose of updated Rimwold soonTM and without him i won't make it to 9000.Quote from: catter on September 05, 2017, 07:21:37 PMColonists unite!
But I'm not paid at all!
I only get about 7054 cents per month, which I only for for in a real job. This colonist thing stinks!
We want 7,055 silver a year to split into equal parts or Generalissimo Tynan to be split into equal parts by Muffalos!
#15
Off-Topic / Re: Count to 9000 before Tynan posts!
August 30, 2017, 05:59:47 AM
Never is right. You are loosing focus, that ain't good. What's up man? We need you here, to succeed in our common goal.
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